697 lines
18 KiB
Perl
697 lines
18 KiB
Perl
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package Net::CyanChat;
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use strict;
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use warnings;
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use IO::Socket;
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use IO::Select;
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our $VERSION = '0.06';
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sub new {
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my $proto = shift;
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my $class = ref($proto) || $proto;
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my $self = {
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host => 'cho.cyan.com', # Default CC Host
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port => 1812, # Default CC Port (1813=debugging)
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debug => 0, # Debug Mode
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proto => 1, # Use Protocol 1 (not 0)
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sock => undef, # Socket Object
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select => undef, # Select Object
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pinged => 0, # Last Ping Time
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refresh => 60, # Ping Rate = 60 Seconds
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nickname => '', # Our Nickname
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handlers => {}, # Handlers
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connected => 0, # Are We Connected?
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accepted => 0, # Logged in?
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who => {}, # Who List
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ignored => {}, # Ignored List
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nicks => {}, # Nickname Lookup Table
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@_,
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};
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# Protocol support numbers: 0 and 1.
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if ($self->{proto} < 0 || $self->{proto} > 1) {
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die "Unsupported protocol version: must be 0 or 1!";
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}
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bless ($self,$class);
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return $self;
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}
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sub version {
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my ($self) = @_;
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return $VERSION;
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}
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sub debug {
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my ($self,$msg) = @_;
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return unless $self->{debug} == 1;
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print "Net::CyanChat::debug // $msg\n";
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}
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sub send {
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my ($self,$data) = @_;
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# Send the data.
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if (defined $self->{sock}) {
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$self->_event ('Packet', 'outgoing', $data);
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# Send true CrLf
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$self->{sock}->send ("$data\x0d\x0a") or do {
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# We've been disconnected!
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$self->{sock}->close();
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$self->{sock} = undef;
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$self->{select} = undef;
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$self->{connected} = 0;
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$self->{nick} = '';
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$self->{pinged} = 0;
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$self->{who} = {};
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$self->{nicks} = {};
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$self->_event ('Disconnected');
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};
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}
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else {
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warn "Could not send \"$data\" to CyanChat: connection not established!";
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}
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}
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sub setHandler {
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my ($self,$event,$code) = @_;
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# Set this handler.
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$self->{handlers}->{$event} = $code;
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}
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sub connect {
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my ($self) = @_;
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# Connect to CyanChat.
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$self->{sock} = new IO::Socket::INET (
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PeerAddr => $self->{host},
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PeerPort => $self->{port},
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Proto => 'tcp',
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);
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# Error?
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if (!defined $self->{sock}) {
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$self->_event ('Error', "00|Connection Error", "Net::CyanChat Connection Error: $!");
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}
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# Create a select object.
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$self->{select} = IO::Select->new ($self->{sock});
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# Send that we're ready.
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$self->send ("40|$self->{proto}");
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}
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sub start {
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my ($self) = @_;
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while (1) {
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$self->do_one_loop or last;
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}
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}
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sub login {
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my ($self,$nick) = @_;
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if (length $nick > 0) {
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# Sign in.
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$self->send ("10|$nick");
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$self->{nickname} = $nick;
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return 1;
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}
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return 0;
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}
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sub logout {
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my ($self) = @_;
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return 0 unless length $self->{nickname} > 0;
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$self->{nickname} = '';
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$self->{accepted} = 0;
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$self->send ("15");
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return 1;
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}
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sub sendMessage {
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my ($self,$msg) = @_;
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# Send the message.
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return 0 unless length $msg > 0;
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$self->send ("30|^1$msg");
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}
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sub sendPrivate {
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my ($self,$to,$msg) = @_;
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return unless (length $to > 0 && length $msg > 0);
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# Get the user's full nick.
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my $nick = $self->{nicks}->{$to};
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# Send this user a message.
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$self->send ("20|$nick|^1$msg");
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}
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sub getBuddies {
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my ($self) = @_;
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# Return the buddylist.
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return $self->{who};
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}
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sub getFullName {
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my ($self,$who) = @_;
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# Return this user's full name.
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return $self->{full}->{$who} or 0;
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}
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sub getAddress {
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my ($self,$who) = @_;
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# Return this user's address.
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return $self->{who}->{$who} or 0;
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}
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sub protocol {
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my ($self) = @_;
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return $self->{proto};
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}
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sub nick {
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my ($self) = @_;
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return $self->{nickname};
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}
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sub ignore {
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my ($self,$who) = @_;
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# Ignore this user.
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return unless length $who > 0;
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$self->{ignored}->{$who} = 1;
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$self->send ("70|$who");
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}
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sub unignore {
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my ($self,$who) = @_;
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# Unignore this user.
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return unless length $who > 0;
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delete $self->{ignored}->{$who};
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$self->send ("70|$who");
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}
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sub authenticate {
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my ($self,$password) = @_;
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# Authenticate with a CC password.
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$self->send ("50|$password");
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}
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sub promote {
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my ($self,$user) = @_;
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# Promote this user to Special Guest.
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$self->send ("60|$user|4");
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}
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sub demote {
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my ($self,$user) = @_;
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# Demote this user.
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$self->send ("60|$user|0");
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}
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sub _event {
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my ($self,$event,@data) = @_;
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return unless exists $self->{handlers}->{$event};
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&{$self->{handlers}->{$event}} ($self,@data);
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}
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sub do_one_loop {
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my ($self) = @_;
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# Time to ping again?
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if ($self->{pinged} > 0) {
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# If connected...
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if ($self->{connected} == 1) {
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# If logged in...
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if ($self->{accepted} == 1) {
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# If refresh time has passed...
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if (time() - $self->{pinged} >= $self->{refresh}) {
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# To ping, send a private message to nobody.
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$self->send ("20||^1ping");
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$self->{pinged} = time();
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}
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}
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}
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}
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return unless defined $self->{select};
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# Loop with the server.
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my @ready = $self->{select}->can_read(.001);
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return unless(@ready);
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foreach my $socket (@ready) {
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my $resp;
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$self->{sock}->recv ($resp,2048,0);
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my @in = split(/\n/, $resp);
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# The server has sent us a message!
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foreach my $said (@in) {
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$said =~ s/\r//ig;
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my ($command,@args) = split(/\|/, $said);
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# The first message received?
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if ($self->{connected} == 0) {
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$self->{connected} = 1;
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$self->_event ('Connected');
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$self->{pinged} = time();
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}
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$self->_event ('Packet', 'incoming', $said);
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# Go through the commands.
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if ($command == 10) {
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# 10 = Name is invalid.
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$self->_event ('Error', 10, "Your name is invalid.");
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}
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elsif ($command == 11) {
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# 11 = Name accepted.
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$self->{accepted} = 1;
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$self->_event ('Name_Accepted');
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}
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elsif ($command == 21) {
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# 21 = Private Message
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my $type = 0;
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my ($level) = $args[0] =~ /^(\d)/;
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$type = $args[1] =~ /^\^(\d)/;
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$args[0] =~ s/^(\d)//ig;
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$args[1] =~ s/^\^(\d)//ig;
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# Get the sender's nick and address.
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my ($nick,$addr) = split(/\,/, $args[0], 2);
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# Skip ignored users.
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next if exists $self->{ignored}->{$nick};
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shift (@args);
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my $text = join ('|',@args);
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# Call the event.
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$self->_event ('Private', $nick, $level, $addr, $text);
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}
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elsif ($command == 31) {
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# 31 = Public Message.
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my $type = 1;
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my ($level) = $args[0] =~ /^(\d)/;
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($type) = $args[1] =~ /^\^(\d)/;
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$args[0] =~ s/^(\d)//i;
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$args[1] =~ s/^\^(\d)//i;
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# Get the sender's nick and address.
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my ($nick,$addr) = split(/\,/, $args[0], 2);
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# Skip ignored users.
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next if exists $self->{ignored}->{$nick};
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# Chop off spaces.
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$args[1] =~ s/^\s//ig;
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# Shift off data.
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shift (@args); # nickname
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my $text = join ('|',@args);
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# User has entered the room.
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if ($type == 2) {
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# Call the event.
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$self->_event ('Chat_Buddy_In', $nick, $level, $addr, $text);
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}
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elsif ($type == 3) {
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# Call the event.
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$self->_event ('Chat_Buddy_Out', $nick, $level, $addr, $text);
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}
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else {
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# Normal message.
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$self->_event ('Message', $nick, $level, $addr, $text);
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}
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}
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elsif ($command == 35) {
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# 35 = Who List Update.
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my %this = ();
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foreach my $user (@args) {
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my ($nick,$addr) = split(/\,/, $user, 2);
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my $fullNick = $nick;
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# Get data about this user.
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my ($level) = $nick =~ /^(\d)/;
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$nick =~ s/^(\d)//i;
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# User is online.
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$self->{who}->{$nick} = $addr;
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$this{$nick} = 1;
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# Call the event.
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$self->{nicks}->{$nick} = $fullNick;
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$self->_event ('Chat_Buddy_Here', $nick, $level, $addr);
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}
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# New event: WhoList = sends the entire Who List at once.
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$self->_event ('WhoList', @args);
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# See if anybody should be dropped.
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foreach my $who (keys %{$self->{who}}) {
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if (!exists $this{$who}) {
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# Buddy's gone.
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delete $self->{who}->{$who};
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}
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}
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}
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elsif ($command == 40) {
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# 40 = Server welcome message (the "pong" of 40 from the client).
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$self->_event ('Welcome', $args[0]);
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}
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elsif ($command == 70) {
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# 70 = Ignored/Unignored a user.
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my $user = $args[0];
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if (exists $self->{ignored}->{$user}) {
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delete $self->{ignored}->{$user};
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$self->_event ('Ignored', 0, $user);
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}
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else {
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$self->{ignored}->{$user} = 1;
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$self->_event ('Ignored', 1, $user);
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}
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}
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else {
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$self->debug ("Unknown event code from server: $command|"
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. join ('|', @args) );
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}
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}
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}
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return 1;
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}
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1;
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__END__
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=head1 NAME
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Net::CyanChat - Perl interface for connecting to Cyan Worlds' chat room.
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=head1 SYNOPSIS
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use Net::CyanChat;
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my $cyan = new Net::CyanChat (
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host => 'cho.cyan.com', # default
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port => 1812, # main port--1813 is for testing
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proto => 1, # use protocol 1.0
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refresh => 60, # ping rate (default)
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);
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# Set up handlers.
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$cyan->setHandler (foo => \&bar);
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# Connect
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$cyan->start();
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=head1 DESCRIPTION
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Net::CyanChat is a Perl module for object-oriented connections to Cyan Worlds, Inc.'s
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chat room.
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=head1 NOTE TO DEVELOPERS
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Cyan Chat regulars really HATE bots! Recommended usage of this module is for developing
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your own client, or a silent logging bot. Auto-Shorah (greeting users who enter the room)
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is strongly advised against.
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=head1 METHODS
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=head2 new (ARGUMENTS)
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Constructor for a new CyanChat object. Pass in any arguments you need. Some standard arguments
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are: host (defaults to cho.cyan.com), port (defaults to 1812), proto (protocol version--0 or 1--defaults
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to 1), debug, or refresh.
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Returns a CyanChat object.
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=head2 version
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Returns the version number.
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=head2 debug (MESSAGE)
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Called by the module itself for debug messages.
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=head2 send (DATA)
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Send raw data to the CyanChat server.
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=head2 setHandler (EVENT_CODE => CODEREF)
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Set up a handler for the CyanChat connection. See below for a list of handlers.
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=head2 connect
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Connect to CyanChat's server.
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=head2 start
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Start a loop of do_one_loop's.
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=head2 do_one_loop
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Perform a single loop on the server.
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=head2 login (NICK)
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After receiving a "Connected" event from the server, it is okay to log in now. NICK
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should be no more than 20 characters and cannot contain a pipe symbol "|".
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This method can be called even after you have logged in once, for example if you want
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to change your nickname without logging out and then back in.
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=head2 logout
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Log out of CyanChat. Must be logged in first.
|
||
|
|
||
|
=head2 sendMessage (MESSAGE)
|
||
|
|
||
|
Broadcast a message publicly to the chat room. Can only be called after you have logged
|
||
|
in through $cyan->login.
|
||
|
|
||
|
=head2 sendPrivate (TO, MESSAGE)
|
||
|
|
||
|
Send a private message to recipient TO. Must be logged in first.
|
||
|
|
||
|
=head2 getBuddies
|
||
|
|
||
|
Returns a hashref containing each buddy's username as the keys and their addresses as the values.
|
||
|
|
||
|
=head2 getFullName (NICK)
|
||
|
|
||
|
Returns the full name of passed in NICK. If NICK is not in the room, returns 0. FullName is the
|
||
|
name that CyanChat recognizes NICK by (including their auth code, i.e. "0username" for normal
|
||
|
users and "1username" for Cyan staff).
|
||
|
|
||
|
=head2 getAddress (NICK)
|
||
|
|
||
|
Returns the address to NICK. This is not their IP address; CyanChat encrypts their IP into this
|
||
|
address, and it is basicly a unique identifier for a connection. Multiple users logged on from the
|
||
|
same IP address will have the same chat address. Ignoring users will ignore them by address.
|
||
|
|
||
|
=head2 protocol
|
||
|
|
||
|
Returns the protocol version you are using. Will return 0 or 1.
|
||
|
|
||
|
=head2 ignore (USER), unignore (USER)
|
||
|
|
||
|
Ignore and unignore a username. When a user is ignored, the Message and Private events will not
|
||
|
be called when they send a message.
|
||
|
|
||
|
=head2 nick
|
||
|
|
||
|
Returns the currently signed in nickname of the CyanChat object.
|
||
|
|
||
|
=head1 ADVANCED METHODS
|
||
|
|
||
|
B<WARNING:> These methods are very dangerous to use if you don't know what you're doing.
|
||
|
Don't call authenticate() unless you know for sure what the CyanChat admin password is,
|
||
|
and don't call promote() or demote() unless you are already authenticated as a CyanChat
|
||
|
staff user.
|
||
|
|
||
|
Calling the authenticate() command with the wrong password will most likely get you
|
||
|
banned from CyanChat, and calling promote() or demote() without being an admin user
|
||
|
will probably have the same effect.
|
||
|
|
||
|
In other words, B<don't use these methods unless you know what you're doing!>
|
||
|
|
||
|
=head2 authenticate (PASSWORD)
|
||
|
|
||
|
Authenticate your connection as a Cyan Worlds staff member. Call this method before
|
||
|
entering the chat room.
|
||
|
|
||
|
=head2 promote (USER)
|
||
|
|
||
|
Promote USER to a Special Guest.
|
||
|
|
||
|
=head2 demote (USER)
|
||
|
|
||
|
Demote USER to a normal user level.
|
||
|
|
||
|
=head1 HANDLERS
|
||
|
|
||
|
=head2 Connected (CYANCHAT)
|
||
|
|
||
|
Called when a connection has been established, and the server recognizes your client's
|
||
|
presence. At this point, you can call CYANCHAT->login (NICK) to log into the chat room.
|
||
|
|
||
|
=head2 Disconnected (CYANCHAT)
|
||
|
|
||
|
Called when a disconnect has been detected.
|
||
|
|
||
|
=head2 Welcome (CYANCHAT, MESSAGE)
|
||
|
|
||
|
Called after the server recognizes your client (almost simultaneously to Connected).
|
||
|
MESSAGE are messages that the CyanChat server sends--mostly just includes a list of the
|
||
|
chat room's rules.
|
||
|
|
||
|
=head2 Message (CYANCHAT, NICK, LEVEL, ADDRESS, MESSAGE)
|
||
|
|
||
|
Called when a user sends a message publicly in chat. NICK is their nickname, LEVEL is their
|
||
|
auth level (0 = normal, 1 = Cyan employee, etc. - see below for full list). ADDRESS is their
|
||
|
chat address, and MESSAGE is their message.
|
||
|
|
||
|
=head2 Private (CYANCHAT, NICK, LEVEL, ADDRESS, MESSAGE)
|
||
|
|
||
|
Called when a user sends a private message to your client. All the arguments are the same
|
||
|
as the Message handler.
|
||
|
|
||
|
=head2 Ignored (CYANCHAT, IGNORE, NICK)
|
||
|
|
||
|
Called when a user has been ignored or unignored. IGNORE will be 1 (ignoring) or
|
||
|
0 (unignoring). NICK is their nickname.
|
||
|
|
||
|
=head2 Chat_Buddy_In (CYANCHAT, NICK, LEVEL, ADDRESS, MESSAGE)
|
||
|
|
||
|
Called when a buddy enters the chat room. NICK, LEVEL, and ADDRESS are the same as in the
|
||
|
Message and Private handlers. MESSAGE is their join message (i.e. "<links in from comcast.net age>")
|
||
|
|
||
|
=head2 Chat_Buddy_Out (CYANCHAT, NICK, LEVEL, ADDRESS, MESSAGE)
|
||
|
|
||
|
Called when a buddy exits. MESSAGE is their exit message (i.e. "<links safely back to their home Age>"
|
||
|
for normal log out, or "<mistakenly used an unsafe Linking Book without a maintainer's suit>" for
|
||
|
disconnected).
|
||
|
|
||
|
=head2 Chat_Buddy_Here (CYANCHAT, NICK, LEVEL, ADDRESS)
|
||
|
|
||
|
Called for each member currently in the room. Each time the Who List updates, this handler is called
|
||
|
for each buddy in the room.
|
||
|
|
||
|
=head2 WhoList (CYANCHAT, USERS)
|
||
|
|
||
|
This handler is called whenever a "35" (WhoList) event is received from the server. USERS is an array
|
||
|
of the raw user data the server sent. The array is full of elements of the format:
|
||
|
|
||
|
#username,address
|
||
|
|
||
|
Where # is the auth level. Unlike Chat_Buddy_Here, your program needs to loop and parse out info
|
||
|
from each of the users.
|
||
|
|
||
|
=head2 Name_Accepted (CYANCHAT)
|
||
|
|
||
|
The CyanChat server has accepted your name.
|
||
|
|
||
|
=head2 Error (CYANCHAT, CODE, STRING)
|
||
|
|
||
|
Handles errors issued by CyanChat. CODE is the exact server code issued that caused the error.
|
||
|
STRING is either an English description or the exact text the server sent.
|
||
|
|
||
|
=head1 CYAN CHAT RULES
|
||
|
|
||
|
The CyanChat server strictly enforces these rules:
|
||
|
|
||
|
Be respectful and sensitive to others (please, no platform wars).
|
||
|
Keep it "G" rated (family viewing), both in language and content.
|
||
|
And HAVE FUN!
|
||
|
|
||
|
Termination of use can happen without warning!
|
||
|
|
||
|
=head1 CYAN CHAT AUTH LEVELS
|
||
|
|
||
|
Auth levels (received as LEVEL to most handlers, or prefixed onto a user's FullName) are as follows:
|
||
|
|
||
|
0 is for regular chat user (should be in white)
|
||
|
1 is for Cyan Worlds employee (should be in cyan)
|
||
|
2 is for CyanChat Server message (should be in green)
|
||
|
4 is for special guest (should be in gold)
|
||
|
Any other number is probably a client error message (and is in red)
|
||
|
|
||
|
=head1 CHANGE LOG
|
||
|
|
||
|
Version 0.05
|
||
|
|
||
|
- Fixed the end-of-line characters, it now sends a true CrLf.
|
||
|
- Added the WhoList handler.
|
||
|
- Added the authenticate(), promote(), and demote() methods.
|
||
|
|
||
|
Version 0.04
|
||
|
|
||
|
- The enter/exit chat messages now go by the tag number (like it's supposed to),
|
||
|
not by the contained text.
|
||
|
- Messages can contain pipes in them and be read okay through the module.
|
||
|
- Added a "ping" function. Apparently Cho will disconnect clients who don't do
|
||
|
anything in 5 minutes. The "ping" function also helps detect disconnects!
|
||
|
- The Disconnected handler has been added to detect disconnects.
|
||
|
|
||
|
Version 0.03
|
||
|
|
||
|
- Bug fix: the $level received to most handlers used to be 1 (cyan staff) even
|
||
|
though it should've been 0 (or any other number), so this has been fixed.
|
||
|
|
||
|
Version 0.01
|
||
|
|
||
|
- Initial release.
|
||
|
- Fully supports both protocols 0 and 1 of CyanChat.
|
||
|
|
||
|
=head1 SEE ALSO
|
||
|
|
||
|
Net::CyanChat::Server
|
||
|
|
||
|
CyanChat Protocol Documentation: http://cho.cyan.com/chat/programmers.html
|
||
|
|
||
|
=head1 AUTHOR
|
||
|
|
||
|
Cerone J. Kirsle <cjk "@" aichaos.com>
|
||
|
|
||
|
=head1 COPYRIGHT AND LICENSE
|
||
|
|
||
|
Net::CyanChat - Perl interface to CyanChat.
|
||
|
Copyright (C) 2005 Cerone J. Kirsle
|
||
|
|
||
|
This program is free software; you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation; either version 2 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to the Free Software
|
||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||
|
|
||
|
=cut
|