84 lines
3.5 KiB
Markdown
84 lines
3.5 KiB
Markdown
---
|
|
title: "v0.11.0: the Creatures Update"
|
|
date: 2022-02-21T14:49:09-08:00
|
|
draft: false
|
|
---
|
|
This is a new, **major** release of the _Sketchy Maze_ beta. There are a bunch of
|
|
new tweaks to gameplay including controller support and an A.I. overhaul for the
|
|
enemy creatures.
|
|
|
|
[Download](/download) the latest release now or see the
|
|
[change log](https://www.sketchymaze.com/guidebook/changes.html) for full
|
|
details. The highlights of this release are described below.
|
|
|
|
<img src="/images/v0.11.0-zoo.png" class="portrait" alt="Screenshot of The Zoo">
|
|
|
|
## New Features
|
|
|
|
#### Creatures are more aggressive
|
|
|
|
The game's creatures have had an update to their A.I. and many of them will now
|
|
become hostile to the player character. There have also been updates to their
|
|
behavior when controlled _by_ the player character. Some of the changed behaviors
|
|
include:
|
|
|
|
The **Azulians** will track and follow the player character and jump if you are
|
|
above them. Azulians are friendly if the player character is an Azulian or a
|
|
Thief. Each color of Azulian has a different aggro radius, speed and jump height
|
|
with the Blue Azulian being the weakest of them all.
|
|
|
|
The **Bird** will search for the player and dive-bomb at them when it sees a shot
|
|
it can take. Birds do not attack players who can fly, so they are friendly
|
|
to the player character if you play as the Bird. When under the player's control,
|
|
the Bird can dive to kill other mobs such as the Azulian.
|
|
|
|
The **Anvil**, under the player's control, is invulnerable to damage from enemy
|
|
mobs and it can crush other mobs by jumping onto them.
|
|
|
|
#### Game controller support
|
|
|
|
_Sketchy Maze_ can now be played using an Xbox-compatible controller, including
|
|
some from Nintendo such as the Switch Pro Controller.
|
|
|
|
If you have a Nintendo-like controller where the "A/B" and "X/Y" buttons are each
|
|
swapped compared to an Xbox-like, you can choose the "N Style" button layout in
|
|
the game's settings. Every PC game controller in my house is a Nintendo-style one,
|
|
so this button mapping is a first-class citizen in my game!
|
|
|
|
See the [Gamepad Controls](https://www.sketchymaze.com/guidebook/controls.html#gamepad-controls)
|
|
in the Guidebook for full details!
|
|
|
|
## New Levels & Doodads
|
|
|
|
Two new levels have been added:
|
|
|
|
* **The Zoo:** this Tutorial level shows off basically all of the doodads in the game
|
|
and features a "costume room" to try playing as different creatures.
|
|
* **Shapeshifter:** this addition to the First Quest needs the player to swap between
|
|
different creatures to complete the level
|
|
|
|
And there's a new doodad:
|
|
|
|
* The **White Azulian** is the strongest Azulian and has a larger player search
|
|
radius, speed and jump height than the Red Azulian.
|
|
|
|
## Scripting updates for custom doodads
|
|
|
|
The JavaScript syntax used by doodad scripts now supports many modern ES6 syntax
|
|
features, including the `let` and `const` keywords, arrow functions, Promises, and
|
|
`for-of` loops, which brings a massive quality of life improvement for programming
|
|
custom doodads!
|
|
|
|
For the technical details, I've replaced [robertkrimen/otto](https://github.com/robertkrimen/otto)
|
|
with [dop251/goja](https://github.com/dop251/goja) - check their documentation for updates
|
|
on ES6 syntax support!
|
|
|
|
There are also new features in the scripting API to allow doodads to search the level
|
|
for the player or other actors. Check out the functions tagged "v0.11.0" on the
|
|
[Script API Reference](https://www.sketchymaze.com/guidebook/custom-doodads/api-reference.html)
|
|
for full details.
|
|
|
|
## Check it out!
|
|
|
|
**[Download](/download)** the latest release for Windows, Mac OS or Linux!
|