Update website for v0.12.0 release
This commit is contained in:
parent
64dd8bf227
commit
86cb326307
20
config.toml
20
config.toml
|
@ -12,41 +12,45 @@ theme = "notebook"
|
|||
name = "About"
|
||||
url = "/about"
|
||||
weight = 2
|
||||
[[menu.main]]
|
||||
name = "Screenshots"
|
||||
url = "/screenshots"
|
||||
weight = 3
|
||||
[[menu.main]]
|
||||
name = "Download"
|
||||
url = "/download"
|
||||
weight = 3
|
||||
weight = 4
|
||||
[[menu.main]]
|
||||
name = "Buy"
|
||||
url = "/register"
|
||||
weight = 4
|
||||
weight = 5
|
||||
[[menu.main]]
|
||||
name = "FAQ"
|
||||
url = "/faq"
|
||||
weight = 5
|
||||
weight = 6
|
||||
[[menu.main]]
|
||||
name = "Docs"
|
||||
url = "https://www.sketchymaze.com/guidebook/"
|
||||
weight = 6
|
||||
weight = 7
|
||||
[[menu.main]]
|
||||
name = "Blog"
|
||||
url = "/posts/"
|
||||
weight = 7
|
||||
weight = 8
|
||||
[[menu.main]]
|
||||
pre = '<i class="fab fa-discord"></i>'
|
||||
name = "<!--Discord-->"
|
||||
url = "/discord"
|
||||
weight = 8
|
||||
weight = 9
|
||||
[[menu.main]]
|
||||
pre = '<i class="fab fa-twitter"></i>'
|
||||
name = "<!--Twitter-->"
|
||||
url = "https://twitter.com/SketchyMaze"
|
||||
weight = 9
|
||||
weight = 10
|
||||
[[menu.main]]
|
||||
pre = '<i class="fab fa-github"></i>'
|
||||
name = "<!--GitHub-->"
|
||||
url = "https://github.com/SketchyMaze"
|
||||
weight = 10
|
||||
weight = 11
|
||||
# [[menu.main]]
|
||||
# name = "Tags"
|
||||
# pre = "tag"
|
||||
|
|
|
@ -3,7 +3,7 @@ title: "Download"
|
|||
draft: false
|
||||
toc: true
|
||||
---
|
||||
# Latest Release: v0.11.0 (Feb 21, 2022)
|
||||
# Latest Release: v0.12.0 (March 27, 2022)
|
||||
|
||||
[Change History](/guidebook/changes.html)
|
||||
|
||||
|
@ -16,8 +16,8 @@ start the game.
|
|||
**Note:** I do not yet have a code signing certificate for the Windows release,
|
||||
so you may need to click through the "Unknown Publisher" dialog.
|
||||
|
||||
* **64-bit:** [sketchymaze-0.11.0-windows-64bit.zip](https://download.sketchymaze.com/release/v0.11.0/windows/sketchymaze-0.11.0-windows-64bit.zip) (23 MB)
|
||||
* **32-bit:** [sketchymaze-0.11.0-windows-32bit.zip](https://download.sketchymaze.com/release/v0.11.0/windows/sketchymaze-0.11.0-windows-32bit.zip) (23 MB)
|
||||
* **64-bit:** [sketchymaze-0.12.0-windows-64bit.zip](https://download.sketchymaze.com/release/v0.12.0/windows/sketchymaze-0.12.0-windows-64bit.zip) (23 MB)
|
||||
* **32-bit:** [sketchymaze-0.12.0-windows-32bit.zip](https://download.sketchymaze.com/release/v0.12.0/windows/sketchymaze-0.12.0-windows-32bit.zip) (23 MB)
|
||||
|
||||
---
|
||||
|
||||
|
@ -33,8 +33,8 @@ you're expected to know how to run apps from unverified developers. See
|
|||
[Apple's documentation](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/11.0/mac/11.0)
|
||||
how to do this for your version of macOS.
|
||||
|
||||
* **Intel 64-bit App:** [sketchymaze-0.11.0-macOS-x64.dmg](https://download.sketchymaze.com/release/v0.11.0/macos/sketchymaze-0.11.0-macOS-x64.dmg) (32 MB)
|
||||
* **Zip file for Intel Macs:** [sketchymaze-0.11.0-macos-x64.zip](https://download.sketchymaze.com/release/v0.11.0/macos/sketchymaze-0.11.0-macos-x64.zip) (22 MB)
|
||||
* **Intel 64-bit App:** [sketchymaze-0.12.0-macOS-x64.dmg](https://download.sketchymaze.com/release/v0.12.0/macos/sketchymaze-0.12.0-macOS-x64.dmg) (32 MB)
|
||||
* **Zip file for Intel Macs:** [sketchymaze-0.12.0-macos-x64.zip](https://download.sketchymaze.com/release/v0.12.0/macos/sketchymaze-0.12.0-macos-x64.zip) (22 MB)
|
||||
|
||||
---
|
||||
|
||||
|
@ -46,8 +46,8 @@ The easiest cross-distro way to download _Sketchy Maze_ is via [Flatpak](https:/
|
|||
which is well supported on most popular Linux distributions including Fedora, Ubuntu,
|
||||
Debian and others.
|
||||
|
||||
* **64-bit:** [sketchy-maze-0.11.0.flatpak](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0.flatpak) (13.1 MB)
|
||||
* **ARM aarch64:** [sketchy-maze-0.11.0-aarch64.flatpak](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0-aarch64.flatpak) (13.1 MB)
|
||||
* **64-bit:** [sketchy-maze-0.12.0.flatpak](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0.flatpak) (13.1 MB)
|
||||
* **ARM aarch64:** [sketchy-maze-0.12.0-aarch64.flatpak](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-aarch64.flatpak) (13.1 MB)
|
||||
|
||||
There is not a Flatpak repository for this game yet; inclusion on
|
||||
[Flathub](https://flathub.org/) or a custom Flatpak repository for easier
|
||||
|
@ -58,10 +58,10 @@ To install the Flatpak manually:
|
|||
```bash
|
||||
# Download the .flatpak package. NOTE: it's distributed as a stand-alone app
|
||||
# for now, a flatpak repo will be added at some point.
|
||||
$ wget https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0.flatpak
|
||||
$ wget https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0.flatpak
|
||||
|
||||
# Install the .flatpak package.
|
||||
$ flatpak install --user sketchy-maze-0.11.0.flatpak
|
||||
$ flatpak install --user sketchy-maze-0.12.0.flatpak
|
||||
|
||||
# Run it. There should also be a standard app launcher in your menu.
|
||||
$ flatpak run com.sketchymaze.Doodle
|
||||
|
@ -69,22 +69,17 @@ $ flatpak run com.sketchymaze.Doodle
|
|||
|
||||
<br>
|
||||
|
||||
**Notice:** in the 0.11.0 release the Flatpak app launcher had difficulty launching the game properly,
|
||||
citing an error about not being able to change to the /app/share/sketchymaze directory therein.
|
||||
I'm not sure what changed to break this since earlier releases but `flatpak run com.sketchymaze.Doodle`
|
||||
should run the app from the command line.
|
||||
|
||||
### <i class="fab fa-fedora" title="Fedora" style="color: #4e9dd3"></i> Fedora (.rpm)
|
||||
|
||||
* **64-bit:** [sketchy-maze-0.11.0-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0-1.x86_64.rpm) (21 MB)
|
||||
* **32-bit:** [sketchy-maze-0.11.0-1.i386.rpm](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0-1.i386.rpm) (21 MB)
|
||||
* **ARM aarch64:** [sketchy-maze-0.11.0-1.aarch64.rpm](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0-1.aarch64.rpm) (21 MB)
|
||||
* **64-bit:** [sketchy-maze-0.12.0-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-1.x86_64.rpm) (21 MB)
|
||||
* **32-bit:** [sketchy-maze-0.12.0-1.i386.rpm](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-1.i386.rpm) (21 MB)
|
||||
* **ARM aarch64:** [sketchy-maze-0.12.0-1.aarch64.rpm](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-1.aarch64.rpm) (21 MB)
|
||||
|
||||
### <i class="fab fa-ubuntu" title="Ubuntu (& Debian)" style="color: #e95420"></i> Ubuntu & Debian (.deb)
|
||||
|
||||
* **64-bit:** [sketchy-maze_0.11.0_amd64.deb](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze_0.11.0_amd64.deb) (21 MB)
|
||||
* **32-bit:** [sketchy-maze_0.11.0_i386.deb](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze_0.11.0_i386.deb) (21 MB)
|
||||
* **ARM aarch64:** [sketchy-maze_0.11.0_arm64.deb](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze_0.11.0_arm64.deb) (21 MB)
|
||||
* **64-bit:** [sketchy-maze_0.12.0_amd64.deb](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze_0.12.0_amd64.deb) (21 MB)
|
||||
* **32-bit:** [sketchy-maze_0.12.0_i386.deb](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze_0.12.0_i386.deb) (21 MB)
|
||||
* **ARM aarch64:** [sketchy-maze_0.12.0_arm64.deb](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze_0.12.0_arm64.deb) (21 MB)
|
||||
|
||||
**Notice:** the game depends on SDL2, SDL2-ttf and SDL2-mixer but the .deb package doesn't declare these
|
||||
dependencies for compatibility between Debian and Ubuntu which name these packages distinctly.
|
||||
|
@ -96,9 +91,9 @@ anywhere and run. The binary is built on a modern Fedora system and _hopefully_
|
|||
should run as-is on other modern GNU/Linux systems, but sometimes shared library
|
||||
versions of SDL2 may not match your computer.
|
||||
|
||||
* **64-bit:** [sketchymaze-0.11.0-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.11.0/linux/sketchymaze-0.11.0-linux-64bit.tar.gz)
|
||||
* **32-bit:** [sketchymaze-0.11.0-linux-32bit.tar.gz](https://download.sketchymaze.com/release/v0.11.0/linux/sketchymaze-0.11.0-linux-32bit.tar.gz)
|
||||
* **ARM aarch64:** [sketchymaze-0.11.0-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.11.0/linux/sketchymaze-0.11.0-linux-aarch64.tar.gz)
|
||||
* **64-bit:** [sketchymaze-0.12.0-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.12.0/linux/sketchymaze-0.12.0-linux-64bit.tar.gz)
|
||||
* **32-bit:** [sketchymaze-0.12.0-linux-32bit.tar.gz](https://download.sketchymaze.com/release/v0.12.0/linux/sketchymaze-0.12.0-linux-32bit.tar.gz)
|
||||
* **ARM aarch64:** [sketchymaze-0.12.0-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.12.0/linux/sketchymaze-0.12.0-linux-aarch64.tar.gz)
|
||||
|
||||
_Sketchy Maze_ also works on Linux smartphone devices such as the Pinephone and Librem 5.
|
||||
Check out the aarch64 releases, built on <a href="https://mobian-project.org/">Mobian</a>
|
||||
|
|
|
@ -103,14 +103,6 @@ any you find at <a href="mailto:support@sketchymaze.com">support@sketchymaze.com
|
|||
|
||||
Some current known issues and work-arounds are as follows:
|
||||
|
||||
## May need to exit and reload the Level Editor when changing your palette
|
||||
|
||||
When you use the palette editor to **add a new color** it may not be possible
|
||||
to correctly _draw_ that new color, instead it will draw as whatever's your
|
||||
first color in the palette.
|
||||
|
||||
For a work-around, save and quit to the menu and reopen your level.
|
||||
|
||||
## Zoom in/out bugs
|
||||
|
||||
If you draw onto your level while zoomed in or out, the pixels that get committed
|
||||
|
@ -118,6 +110,14 @@ to the level may be offset from where the preview was on-screen. Draw some test
|
|||
lines to find out the offset or else avoid drawing while zoomed. The 1 (one) key
|
||||
restores the zoom level to default 100%.
|
||||
|
||||
## Player shouldn't be able to climb walls
|
||||
|
||||
There is currently a bug where holding the Jump button allows the player to climb
|
||||
walls to their right (but not to their left). This is not intended behavior and
|
||||
will be fixed eventually. For a work-around, draw overhangs at the tops of walls
|
||||
that you don't want the player to climb over. Levels that rely on the climbing
|
||||
behavior will break in future versions of the game.
|
||||
|
||||
# Pricing and Distribution
|
||||
|
||||
## Is this game free?
|
||||
|
@ -197,6 +197,56 @@ license key to log on and these leaked keys would be excluded.
|
|||
|
||||
---
|
||||
|
||||
# Level Creators
|
||||
|
||||
## Future planned features vs. levels created today
|
||||
|
||||
While in beta, this game is sort of evolving as it goes and some features added
|
||||
later may break or affect custom levels created today. As a general rule of
|
||||
thumb: the game's built-in levels are expected to _mostly_ keep working as the
|
||||
game is developed further as I don't want to create too much more work for
|
||||
myself revisiting old levels to fix them up.
|
||||
|
||||
Here are a few current quirks in the game and how they're going to be handled
|
||||
in the future:
|
||||
|
||||
### Enemy mobs being invulnerable to fire pixels
|
||||
|
||||
Currently, fire pixels only kill the player character but enemy mobs can walk
|
||||
through them unscathed.
|
||||
|
||||
Eventually, fire pixels will be able to destroy enemy mobs and the mobs will
|
||||
_try_ and avoid walking into fire but if they fall into it on accident they'll
|
||||
be destroyed.
|
||||
|
||||
Planned feature: a "Fireproof Mobs" Game Rule, so existing maps that have lava
|
||||
pits and dumb mobs (like Azulian Tag, where the Azulians chase the player to
|
||||
Hell and back) will be able to gain backwards compatibility by toggling a
|
||||
game rule on.
|
||||
|
||||
### Jump height and reach
|
||||
|
||||
The platforming physics and player controls may be tweaked still but generally
|
||||
the player's jump height and reach will be kept close to its current state.
|
||||
Use the built-in levels for inspiration.
|
||||
|
||||
### Multiplayer features
|
||||
|
||||
The game may eventually have multiplayer features where you can design a map
|
||||
meant to be played by two or more players. Doodad Script functions such as
|
||||
`Actors.FindPlayer()` will operate on the _nearest_ player character and try
|
||||
and maintain backwards compatibility for maps made today.
|
||||
|
||||
### Player is not meant to climb walls
|
||||
|
||||
See [above](#player-shouldnt-be-able-to-climb-walls). Currently there is a bug
|
||||
where the player can climb some vertical walls. Built-in levels avoid the issue
|
||||
by drawing overhangs at the tops of walls or slant the wall back towards the
|
||||
player. Do not rely on the ability to climb walls for custom levels - they will
|
||||
break on a future update.
|
||||
|
||||
---
|
||||
|
||||
# Technicals
|
||||
|
||||
## What is this game built with?
|
||||
|
|
49
content/posts/release-v0.12.0.md
Normal file
49
content/posts/release-v0.12.0.md
Normal file
|
@ -0,0 +1,49 @@
|
|||
---
|
||||
title: "v0.12.0: the Azulian Tag Update"
|
||||
date: 2022-03-27T15:39:21-07:00
|
||||
draft: false
|
||||
---
|
||||
A new beta release of _Sketchy Maze_ is now available. This release brings a
|
||||
lot of new features to the level editor, such as a Text Tool and Flood Fill
|
||||
Tool, and adds a couple new levels for a game mode called "Azulian Tag."
|
||||
|
||||
In Azulian Tag, the player who is "It" (that's you) needs to avoid being
|
||||
tagged by the enemy characters, most of which are Azulians. The Azulians
|
||||
on these maps have an infinite aggro radius and will chase after the player
|
||||
no matter how far away you are! To get the gold medal high score, you need
|
||||
to find the secret exit hidden in each level. Otherwise, you're awarded a
|
||||
silver high score based on how long you survive until one of the Azulians
|
||||
catches you!
|
||||
|
||||
![Azulian Tag](/images/v0.12.0-azutag.png)
|
||||
|
||||
## New Level Editor Features
|
||||
|
||||
Some new drawing tools are added:
|
||||
|
||||
* The **Text Tool** makes it easy to stamp text messages onto your level,
|
||||
choosing from one of the built-in fonts (including the Azulian language
|
||||
font!) and using any of your level's colors.
|
||||
* The **Flood Tool** implements a paint bucket to replace contiguous
|
||||
regions of your drawing with a new color.
|
||||
* The **Pan Tool** lets you easily scroll your level viewport with your
|
||||
left mouse button or finger swipe on mobile. This is especially useful
|
||||
for devices with touch screens so you can avoid accidentally editing
|
||||
your level when you just wanted to scroll it!
|
||||
|
||||
New **Game Rules** can be customized on your level to change the game's
|
||||
default behaviors, including:
|
||||
|
||||
* A **Difficulty** setting that can adjust the way enemy mobs behave.
|
||||
On Peaceful, enemies ignore the player and do no harm. On Hard mode,
|
||||
enemies become more aggressive, such as the Azulians having an
|
||||
infinite aggro radius and run at the player at level start!
|
||||
* The **Survival Mode** rule changes the meaning of "high score" for
|
||||
the silver medal tier: you're awarded for _how long_ you survive before
|
||||
dying rather than how quickly you beat the level. On these levels, the
|
||||
gold tier for finding the Exit Flag unscathed is still awarded for
|
||||
fastest time finding the flag.
|
||||
|
||||
[Download](/download) the latest release now or see the
|
||||
[change log](https://www.sketchymaze.com/guidebook/changes.html) for full
|
||||
details.
|
|
@ -34,8 +34,7 @@ now I have a couple of options for you:
|
|||
</form>
|
||||
|
||||
If you have any questions, you can reach me at [support@sketchymaze.com](mailto:support@sketchymaze.com).
|
||||
Also, check out the [Discord server](/discord)! I'm a bit new to all of that
|
||||
stuff
|
||||
Also, check out the [Discord server](/discord)!
|
||||
|
||||
## Buy once, free updates forever
|
||||
|
||||
|
|
53
content/screenshots.md
Normal file
53
content/screenshots.md
Normal file
|
@ -0,0 +1,53 @@
|
|||
---
|
||||
title: "Screenshots"
|
||||
draft: false
|
||||
toc: true
|
||||
---
|
||||
The [Guidebook](/guidebook/) site has lots of screenshots of the game sprinkled
|
||||
throughout, but here are a collection of interesting ones all in one place.
|
||||
|
||||
# Gameplay
|
||||
|
||||
![Zoo](/images/v0.11.0-zoo.png)
|
||||
|
||||
_Screenshot from the "Zoo" level in the Tutorial levelpack._
|
||||
|
||||
![Shapeshifter](/images/v0.11.0-shapeshifter.png)
|
||||
|
||||
_Screenshot from the "Shapeshifter" level in the First Quest._
|
||||
|
||||
![](/images/v0.9.0-gameplay.png)
|
||||
|
||||
_Screenshot from the "Boat" level in the First Quest._
|
||||
|
||||
![](/images/v0.8.0-gameplay.png)
|
||||
|
||||
_Screenshot from the "Castle" level in the First Quest._
|
||||
|
||||
-----
|
||||
|
||||
# Level Editor
|
||||
|
||||
![Level Editor UI](https://www.sketchymaze.com/guidebook/images/newlevel-2.png)
|
||||
|
||||
_Level editor viewing the Azulian Tag Tutorial map._
|
||||
|
||||
![Doodad Tool](https://www.sketchymaze.com/guidebook/images/doodads.png)
|
||||
|
||||
_Drag doodads into your level._
|
||||
|
||||
![Palette Editor](https://www.sketchymaze.com/guidebook/images/palette.png)
|
||||
|
||||
_Customize your level's color palette and properties._
|
||||
|
||||
-----
|
||||
|
||||
# Doodad Editor
|
||||
|
||||
![Doodad Editor](https://www.sketchymaze.com/guidebook/images/doodad-editor.png)
|
||||
|
||||
_Doodad sprites can be authored in-game._
|
||||
|
||||
![Doodad Properties](https://www.sketchymaze.com/guidebook/images/doodad-properties.png)
|
||||
|
||||
_JavaScript sources can be attached or exported in the Doodad Editor._
|
Binary file not shown.
Before Width: | Height: | Size: 170 KiB After Width: | Height: | Size: 117 KiB |
BIN
static/images/v0.12.0-azutag.png
Normal file
BIN
static/images/v0.12.0-azutag.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 158 KiB |
BIN
static/images/v0.12.0-title.png
Normal file
BIN
static/images/v0.12.0-title.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 115 KiB |
|
@ -25,7 +25,7 @@
|
|||
</p>
|
||||
|
||||
<p>
|
||||
<img src="/images/v0.11.0-title.png" class="center portrait">
|
||||
<img src="/images/v0.12.0-title.png" class="center portrait">
|
||||
</p>
|
||||
|
||||
<div class="text-center">
|
||||
|
|
Loading…
Reference in New Issue
Block a user