diff --git a/config.toml b/config.toml
index 7624ec8..3aeb3e0 100644
--- a/config.toml
+++ b/config.toml
@@ -12,41 +12,45 @@ theme = "notebook"
name = "About"
url = "/about"
weight = 2
+ [[menu.main]]
+ name = "Screenshots"
+ url = "/screenshots"
+ weight = 3
[[menu.main]]
name = "Download"
url = "/download"
- weight = 3
+ weight = 4
[[menu.main]]
name = "Buy"
url = "/register"
- weight = 4
+ weight = 5
[[menu.main]]
name = "FAQ"
url = "/faq"
- weight = 5
+ weight = 6
[[menu.main]]
name = "Docs"
url = "https://www.sketchymaze.com/guidebook/"
- weight = 6
+ weight = 7
[[menu.main]]
name = "Blog"
url = "/posts/"
- weight = 7
+ weight = 8
[[menu.main]]
pre = ''
name = ""
url = "/discord"
- weight = 8
+ weight = 9
[[menu.main]]
pre = ''
name = ""
url = "https://twitter.com/SketchyMaze"
- weight = 9
+ weight = 10
[[menu.main]]
pre = ''
name = ""
url = "https://github.com/SketchyMaze"
- weight = 10
+ weight = 11
# [[menu.main]]
# name = "Tags"
# pre = "tag"
diff --git a/content/download.md b/content/download.md
index b66edcd..9c92f9e 100644
--- a/content/download.md
+++ b/content/download.md
@@ -3,7 +3,7 @@ title: "Download"
draft: false
toc: true
---
-# Latest Release: v0.11.0 (Feb 21, 2022)
+# Latest Release: v0.12.0 (March 27, 2022)
[Change History](/guidebook/changes.html)
@@ -16,8 +16,8 @@ start the game.
**Note:** I do not yet have a code signing certificate for the Windows release,
so you may need to click through the "Unknown Publisher" dialog.
-* **64-bit:** [sketchymaze-0.11.0-windows-64bit.zip](https://download.sketchymaze.com/release/v0.11.0/windows/sketchymaze-0.11.0-windows-64bit.zip) (23 MB)
-* **32-bit:** [sketchymaze-0.11.0-windows-32bit.zip](https://download.sketchymaze.com/release/v0.11.0/windows/sketchymaze-0.11.0-windows-32bit.zip) (23 MB)
+* **64-bit:** [sketchymaze-0.12.0-windows-64bit.zip](https://download.sketchymaze.com/release/v0.12.0/windows/sketchymaze-0.12.0-windows-64bit.zip) (23 MB)
+* **32-bit:** [sketchymaze-0.12.0-windows-32bit.zip](https://download.sketchymaze.com/release/v0.12.0/windows/sketchymaze-0.12.0-windows-32bit.zip) (23 MB)
---
@@ -33,8 +33,8 @@ you're expected to know how to run apps from unverified developers. See
[Apple's documentation](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/11.0/mac/11.0)
how to do this for your version of macOS.
-* **Intel 64-bit App:** [sketchymaze-0.11.0-macOS-x64.dmg](https://download.sketchymaze.com/release/v0.11.0/macos/sketchymaze-0.11.0-macOS-x64.dmg) (32 MB)
-* **Zip file for Intel Macs:** [sketchymaze-0.11.0-macos-x64.zip](https://download.sketchymaze.com/release/v0.11.0/macos/sketchymaze-0.11.0-macos-x64.zip) (22 MB)
+* **Intel 64-bit App:** [sketchymaze-0.12.0-macOS-x64.dmg](https://download.sketchymaze.com/release/v0.12.0/macos/sketchymaze-0.12.0-macOS-x64.dmg) (32 MB)
+* **Zip file for Intel Macs:** [sketchymaze-0.12.0-macos-x64.zip](https://download.sketchymaze.com/release/v0.12.0/macos/sketchymaze-0.12.0-macos-x64.zip) (22 MB)
---
@@ -46,8 +46,8 @@ The easiest cross-distro way to download _Sketchy Maze_ is via [Flatpak](https:/
which is well supported on most popular Linux distributions including Fedora, Ubuntu,
Debian and others.
-* **64-bit:** [sketchy-maze-0.11.0.flatpak](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0.flatpak) (13.1 MB)
-* **ARM aarch64:** [sketchy-maze-0.11.0-aarch64.flatpak](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0-aarch64.flatpak) (13.1 MB)
+* **64-bit:** [sketchy-maze-0.12.0.flatpak](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0.flatpak) (13.1 MB)
+* **ARM aarch64:** [sketchy-maze-0.12.0-aarch64.flatpak](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-aarch64.flatpak) (13.1 MB)
There is not a Flatpak repository for this game yet; inclusion on
[Flathub](https://flathub.org/) or a custom Flatpak repository for easier
@@ -58,10 +58,10 @@ To install the Flatpak manually:
```bash
# Download the .flatpak package. NOTE: it's distributed as a stand-alone app
# for now, a flatpak repo will be added at some point.
-$ wget https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0.flatpak
+$ wget https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0.flatpak
# Install the .flatpak package.
-$ flatpak install --user sketchy-maze-0.11.0.flatpak
+$ flatpak install --user sketchy-maze-0.12.0.flatpak
# Run it. There should also be a standard app launcher in your menu.
$ flatpak run com.sketchymaze.Doodle
@@ -69,22 +69,17 @@ $ flatpak run com.sketchymaze.Doodle
-**Notice:** in the 0.11.0 release the Flatpak app launcher had difficulty launching the game properly,
-citing an error about not being able to change to the /app/share/sketchymaze directory therein.
-I'm not sure what changed to break this since earlier releases but `flatpak run com.sketchymaze.Doodle`
-should run the app from the command line.
-
### Fedora (.rpm)
-* **64-bit:** [sketchy-maze-0.11.0-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0-1.x86_64.rpm) (21 MB)
-* **32-bit:** [sketchy-maze-0.11.0-1.i386.rpm](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0-1.i386.rpm) (21 MB)
-* **ARM aarch64:** [sketchy-maze-0.11.0-1.aarch64.rpm](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0-1.aarch64.rpm) (21 MB)
+* **64-bit:** [sketchy-maze-0.12.0-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-1.x86_64.rpm) (21 MB)
+* **32-bit:** [sketchy-maze-0.12.0-1.i386.rpm](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-1.i386.rpm) (21 MB)
+* **ARM aarch64:** [sketchy-maze-0.12.0-1.aarch64.rpm](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-1.aarch64.rpm) (21 MB)
### Ubuntu & Debian (.deb)
-* **64-bit:** [sketchy-maze_0.11.0_amd64.deb](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze_0.11.0_amd64.deb) (21 MB)
-* **32-bit:** [sketchy-maze_0.11.0_i386.deb](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze_0.11.0_i386.deb) (21 MB)
-* **ARM aarch64:** [sketchy-maze_0.11.0_arm64.deb](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze_0.11.0_arm64.deb) (21 MB)
+* **64-bit:** [sketchy-maze_0.12.0_amd64.deb](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze_0.12.0_amd64.deb) (21 MB)
+* **32-bit:** [sketchy-maze_0.12.0_i386.deb](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze_0.12.0_i386.deb) (21 MB)
+* **ARM aarch64:** [sketchy-maze_0.12.0_arm64.deb](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze_0.12.0_arm64.deb) (21 MB)
**Notice:** the game depends on SDL2, SDL2-ttf and SDL2-mixer but the .deb package doesn't declare these
dependencies for compatibility between Debian and Ubuntu which name these packages distinctly.
@@ -96,9 +91,9 @@ anywhere and run. The binary is built on a modern Fedora system and _hopefully_
should run as-is on other modern GNU/Linux systems, but sometimes shared library
versions of SDL2 may not match your computer.
-* **64-bit:** [sketchymaze-0.11.0-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.11.0/linux/sketchymaze-0.11.0-linux-64bit.tar.gz)
-* **32-bit:** [sketchymaze-0.11.0-linux-32bit.tar.gz](https://download.sketchymaze.com/release/v0.11.0/linux/sketchymaze-0.11.0-linux-32bit.tar.gz)
-* **ARM aarch64:** [sketchymaze-0.11.0-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.11.0/linux/sketchymaze-0.11.0-linux-aarch64.tar.gz)
+* **64-bit:** [sketchymaze-0.12.0-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.12.0/linux/sketchymaze-0.12.0-linux-64bit.tar.gz)
+* **32-bit:** [sketchymaze-0.12.0-linux-32bit.tar.gz](https://download.sketchymaze.com/release/v0.12.0/linux/sketchymaze-0.12.0-linux-32bit.tar.gz)
+* **ARM aarch64:** [sketchymaze-0.12.0-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.12.0/linux/sketchymaze-0.12.0-linux-aarch64.tar.gz)
_Sketchy Maze_ also works on Linux smartphone devices such as the Pinephone and Librem 5.
Check out the aarch64 releases, built on Mobian
diff --git a/content/faq.md b/content/faq.md
index afe1976..7bb7e60 100644
--- a/content/faq.md
+++ b/content/faq.md
@@ -103,14 +103,6 @@ any you find at support@sketchymaze.com
Some current known issues and work-arounds are as follows:
-## May need to exit and reload the Level Editor when changing your palette
-
-When you use the palette editor to **add a new color** it may not be possible
-to correctly _draw_ that new color, instead it will draw as whatever's your
-first color in the palette.
-
-For a work-around, save and quit to the menu and reopen your level.
-
## Zoom in/out bugs
If you draw onto your level while zoomed in or out, the pixels that get committed
@@ -118,6 +110,14 @@ to the level may be offset from where the preview was on-screen. Draw some test
lines to find out the offset or else avoid drawing while zoomed. The 1 (one) key
restores the zoom level to default 100%.
+## Player shouldn't be able to climb walls
+
+There is currently a bug where holding the Jump button allows the player to climb
+walls to their right (but not to their left). This is not intended behavior and
+will be fixed eventually. For a work-around, draw overhangs at the tops of walls
+that you don't want the player to climb over. Levels that rely on the climbing
+behavior will break in future versions of the game.
+
# Pricing and Distribution
## Is this game free?
@@ -197,6 +197,56 @@ license key to log on and these leaked keys would be excluded.
---
+# Level Creators
+
+## Future planned features vs. levels created today
+
+While in beta, this game is sort of evolving as it goes and some features added
+later may break or affect custom levels created today. As a general rule of
+thumb: the game's built-in levels are expected to _mostly_ keep working as the
+game is developed further as I don't want to create too much more work for
+myself revisiting old levels to fix them up.
+
+Here are a few current quirks in the game and how they're going to be handled
+in the future:
+
+### Enemy mobs being invulnerable to fire pixels
+
+Currently, fire pixels only kill the player character but enemy mobs can walk
+through them unscathed.
+
+Eventually, fire pixels will be able to destroy enemy mobs and the mobs will
+_try_ and avoid walking into fire but if they fall into it on accident they'll
+be destroyed.
+
+Planned feature: a "Fireproof Mobs" Game Rule, so existing maps that have lava
+pits and dumb mobs (like Azulian Tag, where the Azulians chase the player to
+Hell and back) will be able to gain backwards compatibility by toggling a
+game rule on.
+
+### Jump height and reach
+
+The platforming physics and player controls may be tweaked still but generally
+the player's jump height and reach will be kept close to its current state.
+Use the built-in levels for inspiration.
+
+### Multiplayer features
+
+The game may eventually have multiplayer features where you can design a map
+meant to be played by two or more players. Doodad Script functions such as
+`Actors.FindPlayer()` will operate on the _nearest_ player character and try
+and maintain backwards compatibility for maps made today.
+
+### Player is not meant to climb walls
+
+See [above](#player-shouldnt-be-able-to-climb-walls). Currently there is a bug
+where the player can climb some vertical walls. Built-in levels avoid the issue
+by drawing overhangs at the tops of walls or slant the wall back towards the
+player. Do not rely on the ability to climb walls for custom levels - they will
+break on a future update.
+
+---
+
# Technicals
## What is this game built with?
diff --git a/content/posts/release-v0.12.0.md b/content/posts/release-v0.12.0.md
new file mode 100644
index 0000000..d423208
--- /dev/null
+++ b/content/posts/release-v0.12.0.md
@@ -0,0 +1,49 @@
+---
+title: "v0.12.0: the Azulian Tag Update"
+date: 2022-03-27T15:39:21-07:00
+draft: false
+---
+A new beta release of _Sketchy Maze_ is now available. This release brings a
+lot of new features to the level editor, such as a Text Tool and Flood Fill
+Tool, and adds a couple new levels for a game mode called "Azulian Tag."
+
+In Azulian Tag, the player who is "It" (that's you) needs to avoid being
+tagged by the enemy characters, most of which are Azulians. The Azulians
+on these maps have an infinite aggro radius and will chase after the player
+no matter how far away you are! To get the gold medal high score, you need
+to find the secret exit hidden in each level. Otherwise, you're awarded a
+silver high score based on how long you survive until one of the Azulians
+catches you!
+
+![Azulian Tag](/images/v0.12.0-azutag.png)
+
+## New Level Editor Features
+
+Some new drawing tools are added:
+
+* The **Text Tool** makes it easy to stamp text messages onto your level,
+ choosing from one of the built-in fonts (including the Azulian language
+ font!) and using any of your level's colors.
+* The **Flood Tool** implements a paint bucket to replace contiguous
+ regions of your drawing with a new color.
+* The **Pan Tool** lets you easily scroll your level viewport with your
+ left mouse button or finger swipe on mobile. This is especially useful
+ for devices with touch screens so you can avoid accidentally editing
+ your level when you just wanted to scroll it!
+
+New **Game Rules** can be customized on your level to change the game's
+default behaviors, including:
+
+* A **Difficulty** setting that can adjust the way enemy mobs behave.
+ On Peaceful, enemies ignore the player and do no harm. On Hard mode,
+ enemies become more aggressive, such as the Azulians having an
+ infinite aggro radius and run at the player at level start!
+* The **Survival Mode** rule changes the meaning of "high score" for
+ the silver medal tier: you're awarded for _how long_ you survive before
+ dying rather than how quickly you beat the level. On these levels, the
+ gold tier for finding the Exit Flag unscathed is still awarded for
+ fastest time finding the flag.
+
+[Download](/download) the latest release now or see the
+[change log](https://www.sketchymaze.com/guidebook/changes.html) for full
+details.
\ No newline at end of file
diff --git a/content/register.md b/content/register.md
index 5d8e555..4f2c0e1 100644
--- a/content/register.md
+++ b/content/register.md
@@ -34,8 +34,7 @@ now I have a couple of options for you:
If you have any questions, you can reach me at [support@sketchymaze.com](mailto:support@sketchymaze.com).
-Also, check out the [Discord server](/discord)! I'm a bit new to all of that
-stuff
+Also, check out the [Discord server](/discord)!
## Buy once, free updates forever
diff --git a/content/screenshots.md b/content/screenshots.md
new file mode 100644
index 0000000..d11992a
--- /dev/null
+++ b/content/screenshots.md
@@ -0,0 +1,53 @@
+---
+title: "Screenshots"
+draft: false
+toc: true
+---
+The [Guidebook](/guidebook/) site has lots of screenshots of the game sprinkled
+throughout, but here are a collection of interesting ones all in one place.
+
+# Gameplay
+
+![Zoo](/images/v0.11.0-zoo.png)
+
+_Screenshot from the "Zoo" level in the Tutorial levelpack._
+
+![Shapeshifter](/images/v0.11.0-shapeshifter.png)
+
+_Screenshot from the "Shapeshifter" level in the First Quest._
+
+![](/images/v0.9.0-gameplay.png)
+
+_Screenshot from the "Boat" level in the First Quest._
+
+![](/images/v0.8.0-gameplay.png)
+
+_Screenshot from the "Castle" level in the First Quest._
+
+-----
+
+# Level Editor
+
+![Level Editor UI](https://www.sketchymaze.com/guidebook/images/newlevel-2.png)
+
+_Level editor viewing the Azulian Tag Tutorial map._
+
+![Doodad Tool](https://www.sketchymaze.com/guidebook/images/doodads.png)
+
+_Drag doodads into your level._
+
+![Palette Editor](https://www.sketchymaze.com/guidebook/images/palette.png)
+
+_Customize your level's color palette and properties._
+
+-----
+
+# Doodad Editor
+
+![Doodad Editor](https://www.sketchymaze.com/guidebook/images/doodad-editor.png)
+
+_Doodad sprites can be authored in-game._
+
+![Doodad Properties](https://www.sketchymaze.com/guidebook/images/doodad-properties.png)
+
+_JavaScript sources can be attached or exported in the Doodad Editor._
\ No newline at end of file
diff --git a/static/images/palette.png b/static/images/palette.png
index c69dcdd..0830270 100644
Binary files a/static/images/palette.png and b/static/images/palette.png differ
diff --git a/static/images/v0.12.0-azutag.png b/static/images/v0.12.0-azutag.png
new file mode 100644
index 0000000..a22239c
Binary files /dev/null and b/static/images/v0.12.0-azutag.png differ
diff --git a/static/images/v0.12.0-title.png b/static/images/v0.12.0-title.png
new file mode 100644
index 0000000..b5a3155
Binary files /dev/null and b/static/images/v0.12.0-title.png differ
diff --git a/themes/notebook/layouts/index.html b/themes/notebook/layouts/index.html
index bd3cf5b..ee3ff78 100644
--- a/themes/notebook/layouts/index.html
+++ b/themes/notebook/layouts/index.html
@@ -25,7 +25,7 @@
- +