Update website for v0.12.0 release
This commit is contained in:
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config.toml
20
config.toml
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@ -12,41 +12,45 @@ theme = "notebook"
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name = "About"
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name = "About"
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url = "/about"
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url = "/about"
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weight = 2
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weight = 2
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[[menu.main]]
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name = "Screenshots"
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url = "/screenshots"
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weight = 3
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[[menu.main]]
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[[menu.main]]
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name = "Download"
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name = "Download"
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url = "/download"
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url = "/download"
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weight = 3
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weight = 4
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[[menu.main]]
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[[menu.main]]
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name = "Buy"
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name = "Buy"
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url = "/register"
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url = "/register"
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weight = 4
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weight = 5
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[[menu.main]]
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[[menu.main]]
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name = "FAQ"
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name = "FAQ"
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url = "/faq"
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url = "/faq"
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weight = 5
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weight = 6
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[[menu.main]]
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[[menu.main]]
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name = "Docs"
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name = "Docs"
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url = "https://www.sketchymaze.com/guidebook/"
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url = "https://www.sketchymaze.com/guidebook/"
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weight = 6
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weight = 7
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[[menu.main]]
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[[menu.main]]
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name = "Blog"
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name = "Blog"
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url = "/posts/"
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url = "/posts/"
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weight = 7
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weight = 8
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[[menu.main]]
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[[menu.main]]
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pre = '<i class="fab fa-discord"></i>'
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pre = '<i class="fab fa-discord"></i>'
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name = "<!--Discord-->"
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name = "<!--Discord-->"
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url = "/discord"
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url = "/discord"
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weight = 8
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weight = 9
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[[menu.main]]
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[[menu.main]]
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pre = '<i class="fab fa-twitter"></i>'
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pre = '<i class="fab fa-twitter"></i>'
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name = "<!--Twitter-->"
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name = "<!--Twitter-->"
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url = "https://twitter.com/SketchyMaze"
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url = "https://twitter.com/SketchyMaze"
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weight = 9
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weight = 10
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[[menu.main]]
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[[menu.main]]
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pre = '<i class="fab fa-github"></i>'
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pre = '<i class="fab fa-github"></i>'
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name = "<!--GitHub-->"
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name = "<!--GitHub-->"
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url = "https://github.com/SketchyMaze"
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url = "https://github.com/SketchyMaze"
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weight = 10
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weight = 11
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# [[menu.main]]
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# [[menu.main]]
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# name = "Tags"
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# name = "Tags"
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# pre = "tag"
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# pre = "tag"
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@ -3,7 +3,7 @@ title: "Download"
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draft: false
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draft: false
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toc: true
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toc: true
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---
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---
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# Latest Release: v0.11.0 (Feb 21, 2022)
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# Latest Release: v0.12.0 (March 27, 2022)
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[Change History](/guidebook/changes.html)
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[Change History](/guidebook/changes.html)
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@ -16,8 +16,8 @@ start the game.
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**Note:** I do not yet have a code signing certificate for the Windows release,
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**Note:** I do not yet have a code signing certificate for the Windows release,
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so you may need to click through the "Unknown Publisher" dialog.
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so you may need to click through the "Unknown Publisher" dialog.
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* **64-bit:** [sketchymaze-0.11.0-windows-64bit.zip](https://download.sketchymaze.com/release/v0.11.0/windows/sketchymaze-0.11.0-windows-64bit.zip) (23 MB)
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* **64-bit:** [sketchymaze-0.12.0-windows-64bit.zip](https://download.sketchymaze.com/release/v0.12.0/windows/sketchymaze-0.12.0-windows-64bit.zip) (23 MB)
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* **32-bit:** [sketchymaze-0.11.0-windows-32bit.zip](https://download.sketchymaze.com/release/v0.11.0/windows/sketchymaze-0.11.0-windows-32bit.zip) (23 MB)
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* **32-bit:** [sketchymaze-0.12.0-windows-32bit.zip](https://download.sketchymaze.com/release/v0.12.0/windows/sketchymaze-0.12.0-windows-32bit.zip) (23 MB)
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---
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---
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@ -33,8 +33,8 @@ you're expected to know how to run apps from unverified developers. See
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[Apple's documentation](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/11.0/mac/11.0)
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[Apple's documentation](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/11.0/mac/11.0)
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how to do this for your version of macOS.
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how to do this for your version of macOS.
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* **Intel 64-bit App:** [sketchymaze-0.11.0-macOS-x64.dmg](https://download.sketchymaze.com/release/v0.11.0/macos/sketchymaze-0.11.0-macOS-x64.dmg) (32 MB)
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* **Intel 64-bit App:** [sketchymaze-0.12.0-macOS-x64.dmg](https://download.sketchymaze.com/release/v0.12.0/macos/sketchymaze-0.12.0-macOS-x64.dmg) (32 MB)
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* **Zip file for Intel Macs:** [sketchymaze-0.11.0-macos-x64.zip](https://download.sketchymaze.com/release/v0.11.0/macos/sketchymaze-0.11.0-macos-x64.zip) (22 MB)
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* **Zip file for Intel Macs:** [sketchymaze-0.12.0-macos-x64.zip](https://download.sketchymaze.com/release/v0.12.0/macos/sketchymaze-0.12.0-macos-x64.zip) (22 MB)
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---
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---
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@ -46,8 +46,8 @@ The easiest cross-distro way to download _Sketchy Maze_ is via [Flatpak](https:/
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which is well supported on most popular Linux distributions including Fedora, Ubuntu,
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which is well supported on most popular Linux distributions including Fedora, Ubuntu,
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Debian and others.
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Debian and others.
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* **64-bit:** [sketchy-maze-0.11.0.flatpak](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0.flatpak) (13.1 MB)
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* **64-bit:** [sketchy-maze-0.12.0.flatpak](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0.flatpak) (13.1 MB)
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* **ARM aarch64:** [sketchy-maze-0.11.0-aarch64.flatpak](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0-aarch64.flatpak) (13.1 MB)
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* **ARM aarch64:** [sketchy-maze-0.12.0-aarch64.flatpak](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-aarch64.flatpak) (13.1 MB)
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There is not a Flatpak repository for this game yet; inclusion on
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There is not a Flatpak repository for this game yet; inclusion on
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[Flathub](https://flathub.org/) or a custom Flatpak repository for easier
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[Flathub](https://flathub.org/) or a custom Flatpak repository for easier
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@ -58,10 +58,10 @@ To install the Flatpak manually:
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```bash
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```bash
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# Download the .flatpak package. NOTE: it's distributed as a stand-alone app
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# Download the .flatpak package. NOTE: it's distributed as a stand-alone app
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# for now, a flatpak repo will be added at some point.
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# for now, a flatpak repo will be added at some point.
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$ wget https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0.flatpak
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$ wget https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0.flatpak
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# Install the .flatpak package.
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# Install the .flatpak package.
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$ flatpak install --user sketchy-maze-0.11.0.flatpak
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$ flatpak install --user sketchy-maze-0.12.0.flatpak
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# Run it. There should also be a standard app launcher in your menu.
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# Run it. There should also be a standard app launcher in your menu.
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$ flatpak run com.sketchymaze.Doodle
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$ flatpak run com.sketchymaze.Doodle
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@ -69,22 +69,17 @@ $ flatpak run com.sketchymaze.Doodle
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<br>
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<br>
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**Notice:** in the 0.11.0 release the Flatpak app launcher had difficulty launching the game properly,
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citing an error about not being able to change to the /app/share/sketchymaze directory therein.
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I'm not sure what changed to break this since earlier releases but `flatpak run com.sketchymaze.Doodle`
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should run the app from the command line.
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### <i class="fab fa-fedora" title="Fedora" style="color: #4e9dd3"></i> Fedora (.rpm)
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### <i class="fab fa-fedora" title="Fedora" style="color: #4e9dd3"></i> Fedora (.rpm)
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* **64-bit:** [sketchy-maze-0.11.0-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0-1.x86_64.rpm) (21 MB)
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* **64-bit:** [sketchy-maze-0.12.0-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-1.x86_64.rpm) (21 MB)
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* **32-bit:** [sketchy-maze-0.11.0-1.i386.rpm](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0-1.i386.rpm) (21 MB)
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* **32-bit:** [sketchy-maze-0.12.0-1.i386.rpm](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-1.i386.rpm) (21 MB)
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* **ARM aarch64:** [sketchy-maze-0.11.0-1.aarch64.rpm](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze-0.11.0-1.aarch64.rpm) (21 MB)
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* **ARM aarch64:** [sketchy-maze-0.12.0-1.aarch64.rpm](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze-0.12.0-1.aarch64.rpm) (21 MB)
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### <i class="fab fa-ubuntu" title="Ubuntu (& Debian)" style="color: #e95420"></i> Ubuntu & Debian (.deb)
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### <i class="fab fa-ubuntu" title="Ubuntu (& Debian)" style="color: #e95420"></i> Ubuntu & Debian (.deb)
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* **64-bit:** [sketchy-maze_0.11.0_amd64.deb](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze_0.11.0_amd64.deb) (21 MB)
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* **64-bit:** [sketchy-maze_0.12.0_amd64.deb](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze_0.12.0_amd64.deb) (21 MB)
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* **32-bit:** [sketchy-maze_0.11.0_i386.deb](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze_0.11.0_i386.deb) (21 MB)
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* **32-bit:** [sketchy-maze_0.12.0_i386.deb](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze_0.12.0_i386.deb) (21 MB)
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* **ARM aarch64:** [sketchy-maze_0.11.0_arm64.deb](https://download.sketchymaze.com/release/v0.11.0/linux/sketchy-maze_0.11.0_arm64.deb) (21 MB)
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* **ARM aarch64:** [sketchy-maze_0.12.0_arm64.deb](https://download.sketchymaze.com/release/v0.12.0/linux/sketchy-maze_0.12.0_arm64.deb) (21 MB)
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**Notice:** the game depends on SDL2, SDL2-ttf and SDL2-mixer but the .deb package doesn't declare these
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**Notice:** the game depends on SDL2, SDL2-ttf and SDL2-mixer but the .deb package doesn't declare these
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dependencies for compatibility between Debian and Ubuntu which name these packages distinctly.
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dependencies for compatibility between Debian and Ubuntu which name these packages distinctly.
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@ -96,9 +91,9 @@ anywhere and run. The binary is built on a modern Fedora system and _hopefully_
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should run as-is on other modern GNU/Linux systems, but sometimes shared library
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should run as-is on other modern GNU/Linux systems, but sometimes shared library
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versions of SDL2 may not match your computer.
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versions of SDL2 may not match your computer.
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* **64-bit:** [sketchymaze-0.11.0-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.11.0/linux/sketchymaze-0.11.0-linux-64bit.tar.gz)
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* **64-bit:** [sketchymaze-0.12.0-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.12.0/linux/sketchymaze-0.12.0-linux-64bit.tar.gz)
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* **32-bit:** [sketchymaze-0.11.0-linux-32bit.tar.gz](https://download.sketchymaze.com/release/v0.11.0/linux/sketchymaze-0.11.0-linux-32bit.tar.gz)
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* **32-bit:** [sketchymaze-0.12.0-linux-32bit.tar.gz](https://download.sketchymaze.com/release/v0.12.0/linux/sketchymaze-0.12.0-linux-32bit.tar.gz)
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* **ARM aarch64:** [sketchymaze-0.11.0-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.11.0/linux/sketchymaze-0.11.0-linux-aarch64.tar.gz)
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* **ARM aarch64:** [sketchymaze-0.12.0-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.12.0/linux/sketchymaze-0.12.0-linux-aarch64.tar.gz)
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_Sketchy Maze_ also works on Linux smartphone devices such as the Pinephone and Librem 5.
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_Sketchy Maze_ also works on Linux smartphone devices such as the Pinephone and Librem 5.
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Check out the aarch64 releases, built on <a href="https://mobian-project.org/">Mobian</a>
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Check out the aarch64 releases, built on <a href="https://mobian-project.org/">Mobian</a>
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@ -103,14 +103,6 @@ any you find at <a href="mailto:support@sketchymaze.com">support@sketchymaze.com
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Some current known issues and work-arounds are as follows:
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Some current known issues and work-arounds are as follows:
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## May need to exit and reload the Level Editor when changing your palette
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When you use the palette editor to **add a new color** it may not be possible
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to correctly _draw_ that new color, instead it will draw as whatever's your
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first color in the palette.
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For a work-around, save and quit to the menu and reopen your level.
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## Zoom in/out bugs
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## Zoom in/out bugs
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If you draw onto your level while zoomed in or out, the pixels that get committed
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If you draw onto your level while zoomed in or out, the pixels that get committed
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@ -118,6 +110,14 @@ to the level may be offset from where the preview was on-screen. Draw some test
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lines to find out the offset or else avoid drawing while zoomed. The 1 (one) key
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lines to find out the offset or else avoid drawing while zoomed. The 1 (one) key
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restores the zoom level to default 100%.
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restores the zoom level to default 100%.
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## Player shouldn't be able to climb walls
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There is currently a bug where holding the Jump button allows the player to climb
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walls to their right (but not to their left). This is not intended behavior and
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will be fixed eventually. For a work-around, draw overhangs at the tops of walls
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that you don't want the player to climb over. Levels that rely on the climbing
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behavior will break in future versions of the game.
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# Pricing and Distribution
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# Pricing and Distribution
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## Is this game free?
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## Is this game free?
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@ -197,6 +197,56 @@ license key to log on and these leaked keys would be excluded.
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---
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---
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# Level Creators
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## Future planned features vs. levels created today
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While in beta, this game is sort of evolving as it goes and some features added
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later may break or affect custom levels created today. As a general rule of
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thumb: the game's built-in levels are expected to _mostly_ keep working as the
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game is developed further as I don't want to create too much more work for
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myself revisiting old levels to fix them up.
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Here are a few current quirks in the game and how they're going to be handled
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in the future:
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### Enemy mobs being invulnerable to fire pixels
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Currently, fire pixels only kill the player character but enemy mobs can walk
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through them unscathed.
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Eventually, fire pixels will be able to destroy enemy mobs and the mobs will
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_try_ and avoid walking into fire but if they fall into it on accident they'll
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be destroyed.
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Planned feature: a "Fireproof Mobs" Game Rule, so existing maps that have lava
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pits and dumb mobs (like Azulian Tag, where the Azulians chase the player to
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Hell and back) will be able to gain backwards compatibility by toggling a
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game rule on.
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### Jump height and reach
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The platforming physics and player controls may be tweaked still but generally
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the player's jump height and reach will be kept close to its current state.
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Use the built-in levels for inspiration.
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### Multiplayer features
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The game may eventually have multiplayer features where you can design a map
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meant to be played by two or more players. Doodad Script functions such as
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`Actors.FindPlayer()` will operate on the _nearest_ player character and try
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and maintain backwards compatibility for maps made today.
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### Player is not meant to climb walls
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See [above](#player-shouldnt-be-able-to-climb-walls). Currently there is a bug
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where the player can climb some vertical walls. Built-in levels avoid the issue
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by drawing overhangs at the tops of walls or slant the wall back towards the
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player. Do not rely on the ability to climb walls for custom levels - they will
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break on a future update.
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---
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# Technicals
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# Technicals
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## What is this game built with?
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## What is this game built with?
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49
content/posts/release-v0.12.0.md
Normal file
49
content/posts/release-v0.12.0.md
Normal file
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@ -0,0 +1,49 @@
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---
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title: "v0.12.0: the Azulian Tag Update"
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date: 2022-03-27T15:39:21-07:00
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draft: false
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---
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A new beta release of _Sketchy Maze_ is now available. This release brings a
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lot of new features to the level editor, such as a Text Tool and Flood Fill
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Tool, and adds a couple new levels for a game mode called "Azulian Tag."
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In Azulian Tag, the player who is "It" (that's you) needs to avoid being
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tagged by the enemy characters, most of which are Azulians. The Azulians
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on these maps have an infinite aggro radius and will chase after the player
|
||||||
|
no matter how far away you are! To get the gold medal high score, you need
|
||||||
|
to find the secret exit hidden in each level. Otherwise, you're awarded a
|
||||||
|
silver high score based on how long you survive until one of the Azulians
|
||||||
|
catches you!
|
||||||
|
|
||||||
|
![Azulian Tag](/images/v0.12.0-azutag.png)
|
||||||
|
|
||||||
|
## New Level Editor Features
|
||||||
|
|
||||||
|
Some new drawing tools are added:
|
||||||
|
|
||||||
|
* The **Text Tool** makes it easy to stamp text messages onto your level,
|
||||||
|
choosing from one of the built-in fonts (including the Azulian language
|
||||||
|
font!) and using any of your level's colors.
|
||||||
|
* The **Flood Tool** implements a paint bucket to replace contiguous
|
||||||
|
regions of your drawing with a new color.
|
||||||
|
* The **Pan Tool** lets you easily scroll your level viewport with your
|
||||||
|
left mouse button or finger swipe on mobile. This is especially useful
|
||||||
|
for devices with touch screens so you can avoid accidentally editing
|
||||||
|
your level when you just wanted to scroll it!
|
||||||
|
|
||||||
|
New **Game Rules** can be customized on your level to change the game's
|
||||||
|
default behaviors, including:
|
||||||
|
|
||||||
|
* A **Difficulty** setting that can adjust the way enemy mobs behave.
|
||||||
|
On Peaceful, enemies ignore the player and do no harm. On Hard mode,
|
||||||
|
enemies become more aggressive, such as the Azulians having an
|
||||||
|
infinite aggro radius and run at the player at level start!
|
||||||
|
* The **Survival Mode** rule changes the meaning of "high score" for
|
||||||
|
the silver medal tier: you're awarded for _how long_ you survive before
|
||||||
|
dying rather than how quickly you beat the level. On these levels, the
|
||||||
|
gold tier for finding the Exit Flag unscathed is still awarded for
|
||||||
|
fastest time finding the flag.
|
||||||
|
|
||||||
|
[Download](/download) the latest release now or see the
|
||||||
|
[change log](https://www.sketchymaze.com/guidebook/changes.html) for full
|
||||||
|
details.
|
|
@ -34,8 +34,7 @@ now I have a couple of options for you:
|
||||||
</form>
|
</form>
|
||||||
|
|
||||||
If you have any questions, you can reach me at [support@sketchymaze.com](mailto:support@sketchymaze.com).
|
If you have any questions, you can reach me at [support@sketchymaze.com](mailto:support@sketchymaze.com).
|
||||||
Also, check out the [Discord server](/discord)! I'm a bit new to all of that
|
Also, check out the [Discord server](/discord)!
|
||||||
stuff
|
|
||||||
|
|
||||||
## Buy once, free updates forever
|
## Buy once, free updates forever
|
||||||
|
|
||||||
|
|
53
content/screenshots.md
Normal file
53
content/screenshots.md
Normal file
|
@ -0,0 +1,53 @@
|
||||||
|
---
|
||||||
|
title: "Screenshots"
|
||||||
|
draft: false
|
||||||
|
toc: true
|
||||||
|
---
|
||||||
|
The [Guidebook](/guidebook/) site has lots of screenshots of the game sprinkled
|
||||||
|
throughout, but here are a collection of interesting ones all in one place.
|
||||||
|
|
||||||
|
# Gameplay
|
||||||
|
|
||||||
|
![Zoo](/images/v0.11.0-zoo.png)
|
||||||
|
|
||||||
|
_Screenshot from the "Zoo" level in the Tutorial levelpack._
|
||||||
|
|
||||||
|
![Shapeshifter](/images/v0.11.0-shapeshifter.png)
|
||||||
|
|
||||||
|
_Screenshot from the "Shapeshifter" level in the First Quest._
|
||||||
|
|
||||||
|
![](/images/v0.9.0-gameplay.png)
|
||||||
|
|
||||||
|
_Screenshot from the "Boat" level in the First Quest._
|
||||||
|
|
||||||
|
![](/images/v0.8.0-gameplay.png)
|
||||||
|
|
||||||
|
_Screenshot from the "Castle" level in the First Quest._
|
||||||
|
|
||||||
|
-----
|
||||||
|
|
||||||
|
# Level Editor
|
||||||
|
|
||||||
|
![Level Editor UI](https://www.sketchymaze.com/guidebook/images/newlevel-2.png)
|
||||||
|
|
||||||
|
_Level editor viewing the Azulian Tag Tutorial map._
|
||||||
|
|
||||||
|
![Doodad Tool](https://www.sketchymaze.com/guidebook/images/doodads.png)
|
||||||
|
|
||||||
|
_Drag doodads into your level._
|
||||||
|
|
||||||
|
![Palette Editor](https://www.sketchymaze.com/guidebook/images/palette.png)
|
||||||
|
|
||||||
|
_Customize your level's color palette and properties._
|
||||||
|
|
||||||
|
-----
|
||||||
|
|
||||||
|
# Doodad Editor
|
||||||
|
|
||||||
|
![Doodad Editor](https://www.sketchymaze.com/guidebook/images/doodad-editor.png)
|
||||||
|
|
||||||
|
_Doodad sprites can be authored in-game._
|
||||||
|
|
||||||
|
![Doodad Properties](https://www.sketchymaze.com/guidebook/images/doodad-properties.png)
|
||||||
|
|
||||||
|
_JavaScript sources can be attached or exported in the Doodad Editor._
|
Binary file not shown.
Before Width: | Height: | Size: 170 KiB After Width: | Height: | Size: 117 KiB |
BIN
static/images/v0.12.0-azutag.png
Normal file
BIN
static/images/v0.12.0-azutag.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 158 KiB |
BIN
static/images/v0.12.0-title.png
Normal file
BIN
static/images/v0.12.0-title.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 115 KiB |
|
@ -25,7 +25,7 @@
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<p>
|
<p>
|
||||||
<img src="/images/v0.11.0-title.png" class="center portrait">
|
<img src="/images/v0.12.0-title.png" class="center portrait">
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<div class="text-center">
|
<div class="text-center">
|
||||||
|
|
Loading…
Reference in New Issue
Block a user