Release v0.13.2
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@ -3,7 +3,7 @@ title: "Download"
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---
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# Latest Release: v0.13.1 (Oct 10, 2022)
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# Latest Release: v0.13.2 (Dec 2, 2023)
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[Change History](/guidebook/changes.html)
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@ -16,8 +16,8 @@ start the game.
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**Note:** I do not yet have a code signing certificate for the Windows release,
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so you may need to click through the "Unknown Publisher" dialog.
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* **64-bit:** [sketchymaze-0.13.1-windows-64bit.zip](https://download.sketchymaze.com/release/v0.13.1/windows/sketchymaze-0.13.1-windows-64bit.zip) (43 MB)
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* **32-bit:** [sketchymaze-0.13.1-windows-32bit.zip](https://download.sketchymaze.com/release/v0.13.1/windows/sketchymaze-0.13.1-windows-32bit.zip) (43 MB)
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* **64-bit:** [sketchymaze-0.13.2-windows-64bit.zip](https://download.sketchymaze.com/release/v0.13.2/windows/sketchymaze-0.13.2-windows-64bit.zip) (191 MB)
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* **32-bit:** [sketchymaze-0.13.2-windows-32bit.zip](https://download.sketchymaze.com/release/v0.13.2/windows/sketchymaze-0.13.2-windows-32bit.zip) (191 MB)
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---
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@ -28,6 +28,12 @@ The macOS release of _Sketchy Maze_ comes in two varieties: a traditional
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ZIP file that you can extract anywhere and run the `sketchymaze` program to start
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the game.
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**Important:** This is currently the previous release (0.13.1) - a 0.13.2 release for macOS will
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be up soon, but Xcode has dropped support for the version of macOS I used to compile on and it
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will take a bit for me to get everything updated. In the mean time, the Windows version might play
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on Mac using Wine -- see [PlayOnMac](https://www.playonmac.com/en) for an easy way to set up Wine
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to run Windows applications!
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**Note:** I do not yet have a code signing certificate for the macOS release;
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you're expected to know how to run apps from unverified developers. See
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[Apple's documentation](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/11.0/mac/11.0)
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@ -46,8 +52,8 @@ The easiest cross-distro way to download _Sketchy Maze_ is via [Flatpak](https:/
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which is well supported on most popular Linux distributions including Fedora, Ubuntu,
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Debian and others.
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* **64-bit:** [sketchy-maze-0.13.1.flatpak](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze-0.13.1.flatpak) (31 MB)
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* **ARM aarch64:** [sketchy-maze-0.13.1-aarch64.flatpak](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze-0.13.1-aarch64.flatpak) (31 MB)
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* **64-bit:** [sketchy-maze-0.13.2.flatpak](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze-0.13.2.flatpak) (168 MB)
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* **ARM aarch64:** [sketchy-maze-0.13.2-aarch64.flatpak](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze-0.13.2-aarch64.flatpak) (168 MB)
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There is not a Flatpak repository for this game yet; inclusion on
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[Flathub](https://flathub.org/) or a custom Flatpak repository for easier
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@ -58,10 +64,10 @@ To install the Flatpak manually:
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```bash
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# Download the .flatpak package. NOTE: it's distributed as a stand-alone app
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# for now, a flatpak repo will be added at some point.
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$ wget https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze-0.13.1.flatpak
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$ wget https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze-0.13.2.flatpak
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# Install the .flatpak package.
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$ flatpak install --user sketchy-maze-0.13.1.flatpak
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$ flatpak install --user sketchy-maze-0.13.2.flatpak
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# Run it. There should also be a standard app launcher in your menu.
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$ flatpak run com.sketchymaze.Doodle
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@ -71,15 +77,15 @@ $ flatpak run com.sketchymaze.Doodle
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### <i class="fab fa-fedora" title="Fedora" style="color: #4e9dd3"></i> Fedora (.rpm)
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* **64-bit:** [sketchy-maze-0.13.1-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze-0.13.1-1.x86_64.rpm) (41 MB)
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* **32-bit:** [sketchy-maze-0.13.1-1.i386.rpm](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze-0.13.1-1.i386.rpm) (41 MB)
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* **ARM aarch64:** [sketchy-maze-0.13.1-1.aarch64.rpm](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze-0.13.1-1.aarch64.rpm) (41 MB)
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* **64-bit:** [sketchy-maze-0.13.2-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze-0.13.2-1.x86_64.rpm) (189 MB)
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* **32-bit:** [sketchy-maze-0.13.2-1.i386.rpm](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze-0.13.2-1.i386.rpm) (189 MB)
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* **ARM aarch64:** [sketchy-maze-0.13.2-1.aarch64.rpm](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze-0.13.2-1.aarch64.rpm) (189 MB)
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### <i class="fab fa-ubuntu" title="Ubuntu (& Debian)" style="color: #e95420"></i> Ubuntu & Debian (.deb)
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* **64-bit:** [sketchy-maze_0.13.1_amd64.deb](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze_0.13.1_amd64.deb) (41 MB)
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* **32-bit:** [sketchy-maze_0.13.1_i386.deb](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze_0.13.1_i386.deb) (41 MB)
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* **ARM aarch64:** [sketchy-maze_0.13.1_arm64.deb](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze_0.13.1_arm64.deb) (41 MB)
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* **64-bit:** [sketchy-maze_0.13.2_amd64.deb](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze_0.13.2_amd64.deb) (189 MB)
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* **32-bit:** [sketchy-maze_0.13.2_i386.deb](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze_0.13.2_i386.deb) (189 MB)
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* **ARM aarch64:** [sketchy-maze_0.13.2_arm64.deb](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze_0.13.2_arm64.deb) (189 MB)
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**Notice:** the game depends on SDL2, SDL2-ttf and SDL2-mixer but the .deb package doesn't declare these
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dependencies for compatibility between Debian and Ubuntu which name these packages distinctly.
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@ -91,9 +97,9 @@ anywhere and run. The binary is built on a modern Fedora system and _hopefully_
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should run as-is on other modern GNU/Linux systems, but sometimes shared library
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versions of SDL2 may not match your computer.
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* **64-bit:** [sketchymaze-0.13.1-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.13.1/linux/sketchymaze-0.13.1-linux-64bit.tar.gz)
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* **32-bit:** [sketchymaze-0.13.1-linux-32bit.tar.gz](https://download.sketchymaze.com/release/v0.13.1/linux/sketchymaze-0.13.1-linux-32bit.tar.gz)
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* **ARM aarch64:** [sketchymaze-0.13.1-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.13.1/linux/sketchymaze-0.13.1-linux-aarch64.tar.gz)
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* **64-bit:** [sketchymaze-0.13.2-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.13.2/linux/sketchymaze-0.13.2-linux-64bit.tar.gz)
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* **32-bit:** [sketchymaze-0.13.2-linux-32bit.tar.gz](https://download.sketchymaze.com/release/v0.13.2/linux/sketchymaze-0.13.2-linux-32bit.tar.gz)
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* **ARM aarch64:** [sketchymaze-0.13.2-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.13.2/linux/sketchymaze-0.13.2-linux-aarch64.tar.gz)
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_Sketchy Maze_ also works on Linux smartphone devices such as the Pinephone and Librem 5.
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Check out the aarch64 releases, built on <a href="https://mobian-project.org/">Mobian</a>
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content/posts/release-v0.13.2.md
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content/posts/release-v0.13.2.md
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---
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title: "v0.13.2 Released"
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date: 2023-12-02T14:37:02-07:00
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draft: false
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---
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It's been a bit over a year since the last release of Sketchy Maze, but I've been
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slowly working on it in between other distractions of life and work getting in
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the way. 😅
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This release brings some new features and optimization for the game's file
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formats to improve performance and memory usage.
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Some new features:
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* **Doodads can be non-square!** You can now set a rectangular canvas size
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for your doodads. Many of the game's built-in doodads that used to be
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off-center before (doors, creatures) because their sprites were not squares
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now have correct rectangular shapes.
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* A **Cheats Menu** has been added which enables you to enter many of the
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game's cheat codes by clicking on buttons instead. Enable it through the
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"Experimental" tab of the Settings, and the cheats menu can be opened from
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the Help menu bar during gameplay.
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* The game now supports **Signed Levels** and levelpacks which will enable the
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free version of the game to play levels that have embedded doodads in them.
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The idea is that the base game in the future may come with levelpacks that
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use custom doodads (to tell a specific story) and these doodads may be so
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specific and niche that they will ride with the levelpack instead of be
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built-in to the game. To allow the free version of the game to play these
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levels, the levelpacks will be signed. It also makes it possible for
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promotional levelpacks or "free DLC" to be shipped separately and allow
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free versions of the game to play them with their attached custom doodads.
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Other miscellaneous changes:
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* The default Author name on your new drawings will prefer to use your
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license registration name (if the game is registered) before falling back
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on your operating system's $USER name like before.
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* In the level editor, you can now use the Pan Tool to access the actor
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properties of doodads you've dropped into your level. Similar to the
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Actor Tool, when you mouse-over an actor on your level it will highlight
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in a grey box and a gear icon in the corner can be clicked to access
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its properties. Making the properties available for the Pan Tool can
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help with touchscreen devices, where it is difficult to touch the
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properties button without accidentally dragging the actor elsewhere
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on your level as might happen with the Actor Tool!
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* Fix a bug wherein the gold "perfect run" icon next to the level timer
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would sometimes not appear, especially after you had been cheating
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before - if you restart the level with no cheats active the gold icon
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should now always appear.
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* New cheat code: `tesla` will send a power signal to ALL actors on the
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current level in play mode - opening all electric doors and trapdoors.
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May cause fun chaos during gameplay. Probably not very useful.
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* Start distributing AppImage releases for GNU/Linux (64-bit and 32-bit)
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Some technical changes related to file format optimization:
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* Palettes are now limited to 256 colors so that a palette index can fit
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into a uint8 on disk.
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* Chunks in your level and doodad files are now encoded in a binary format
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instead of JSON for a reduction in file size. The current (and only)
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chunk implementation (the MapAccessor) encodes to a binary format involving
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trios of varints (X, Y position + a Uvarint for palette index).
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* Chunk sizes in levels/doodads is now a uint8 type, meaning the maximum
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chunk size is 255x255 pixels. The game's default has always been 128x128
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but now there is a limit. This takes a step towards optimizing the game's
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file formats: large world coordinates (64-bit) are mapped to a chunk
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coordinate, and if each chunk only needs to worry about the 255 pixels
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in its territory, space can be saved in memory without chunks needing to
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theoretically support 64-bit sizes of pixels!
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See the [Downloads](/download) page to try it out!
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