diff --git a/content/download.md b/content/download.md index d42c537..d14c63a 100644 --- a/content/download.md +++ b/content/download.md @@ -3,7 +3,7 @@ title: "Download" draft: false toc: true --- -# Latest Release: v0.13.1 (Oct 10, 2022) +# Latest Release: v0.13.2 (Dec 2, 2023) [Change History](/guidebook/changes.html) @@ -16,8 +16,8 @@ start the game. **Note:** I do not yet have a code signing certificate for the Windows release, so you may need to click through the "Unknown Publisher" dialog. -* **64-bit:** [sketchymaze-0.13.1-windows-64bit.zip](https://download.sketchymaze.com/release/v0.13.1/windows/sketchymaze-0.13.1-windows-64bit.zip) (43 MB) -* **32-bit:** [sketchymaze-0.13.1-windows-32bit.zip](https://download.sketchymaze.com/release/v0.13.1/windows/sketchymaze-0.13.1-windows-32bit.zip) (43 MB) +* **64-bit:** [sketchymaze-0.13.2-windows-64bit.zip](https://download.sketchymaze.com/release/v0.13.2/windows/sketchymaze-0.13.2-windows-64bit.zip) (191 MB) +* **32-bit:** [sketchymaze-0.13.2-windows-32bit.zip](https://download.sketchymaze.com/release/v0.13.2/windows/sketchymaze-0.13.2-windows-32bit.zip) (191 MB) --- @@ -28,6 +28,12 @@ The macOS release of _Sketchy Maze_ comes in two varieties: a traditional ZIP file that you can extract anywhere and run the `sketchymaze` program to start the game. +**Important:** This is currently the previous release (0.13.1) - a 0.13.2 release for macOS will +be up soon, but Xcode has dropped support for the version of macOS I used to compile on and it +will take a bit for me to get everything updated. In the mean time, the Windows version might play +on Mac using Wine -- see [PlayOnMac](https://www.playonmac.com/en) for an easy way to set up Wine +to run Windows applications! + **Note:** I do not yet have a code signing certificate for the macOS release; you're expected to know how to run apps from unverified developers. See [Apple's documentation](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/11.0/mac/11.0) @@ -46,8 +52,8 @@ The easiest cross-distro way to download _Sketchy Maze_ is via [Flatpak](https:/ which is well supported on most popular Linux distributions including Fedora, Ubuntu, Debian and others. -* **64-bit:** [sketchy-maze-0.13.1.flatpak](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze-0.13.1.flatpak) (31 MB) -* **ARM aarch64:** [sketchy-maze-0.13.1-aarch64.flatpak](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze-0.13.1-aarch64.flatpak) (31 MB) +* **64-bit:** [sketchy-maze-0.13.2.flatpak](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze-0.13.2.flatpak) (168 MB) +* **ARM aarch64:** [sketchy-maze-0.13.2-aarch64.flatpak](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze-0.13.2-aarch64.flatpak) (168 MB) There is not a Flatpak repository for this game yet; inclusion on [Flathub](https://flathub.org/) or a custom Flatpak repository for easier @@ -58,10 +64,10 @@ To install the Flatpak manually: ```bash # Download the .flatpak package. NOTE: it's distributed as a stand-alone app # for now, a flatpak repo will be added at some point. -$ wget https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze-0.13.1.flatpak +$ wget https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze-0.13.2.flatpak # Install the .flatpak package. -$ flatpak install --user sketchy-maze-0.13.1.flatpak +$ flatpak install --user sketchy-maze-0.13.2.flatpak # Run it. There should also be a standard app launcher in your menu. $ flatpak run com.sketchymaze.Doodle @@ -71,15 +77,15 @@ $ flatpak run com.sketchymaze.Doodle ### Fedora (.rpm) -* **64-bit:** [sketchy-maze-0.13.1-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze-0.13.1-1.x86_64.rpm) (41 MB) -* **32-bit:** [sketchy-maze-0.13.1-1.i386.rpm](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze-0.13.1-1.i386.rpm) (41 MB) -* **ARM aarch64:** [sketchy-maze-0.13.1-1.aarch64.rpm](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze-0.13.1-1.aarch64.rpm) (41 MB) +* **64-bit:** [sketchy-maze-0.13.2-1.x86_64.rpm](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze-0.13.2-1.x86_64.rpm) (189 MB) +* **32-bit:** [sketchy-maze-0.13.2-1.i386.rpm](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze-0.13.2-1.i386.rpm) (189 MB) +* **ARM aarch64:** [sketchy-maze-0.13.2-1.aarch64.rpm](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze-0.13.2-1.aarch64.rpm) (189 MB) ### Ubuntu & Debian (.deb) -* **64-bit:** [sketchy-maze_0.13.1_amd64.deb](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze_0.13.1_amd64.deb) (41 MB) -* **32-bit:** [sketchy-maze_0.13.1_i386.deb](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze_0.13.1_i386.deb) (41 MB) -* **ARM aarch64:** [sketchy-maze_0.13.1_arm64.deb](https://download.sketchymaze.com/release/v0.13.1/linux/sketchy-maze_0.13.1_arm64.deb) (41 MB) +* **64-bit:** [sketchy-maze_0.13.2_amd64.deb](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze_0.13.2_amd64.deb) (189 MB) +* **32-bit:** [sketchy-maze_0.13.2_i386.deb](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze_0.13.2_i386.deb) (189 MB) +* **ARM aarch64:** [sketchy-maze_0.13.2_arm64.deb](https://download.sketchymaze.com/release/v0.13.2/linux/sketchy-maze_0.13.2_arm64.deb) (189 MB) **Notice:** the game depends on SDL2, SDL2-ttf and SDL2-mixer but the .deb package doesn't declare these dependencies for compatibility between Debian and Ubuntu which name these packages distinctly. @@ -91,9 +97,9 @@ anywhere and run. The binary is built on a modern Fedora system and _hopefully_ should run as-is on other modern GNU/Linux systems, but sometimes shared library versions of SDL2 may not match your computer. -* **64-bit:** [sketchymaze-0.13.1-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.13.1/linux/sketchymaze-0.13.1-linux-64bit.tar.gz) -* **32-bit:** [sketchymaze-0.13.1-linux-32bit.tar.gz](https://download.sketchymaze.com/release/v0.13.1/linux/sketchymaze-0.13.1-linux-32bit.tar.gz) -* **ARM aarch64:** [sketchymaze-0.13.1-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.13.1/linux/sketchymaze-0.13.1-linux-aarch64.tar.gz) +* **64-bit:** [sketchymaze-0.13.2-linux-64bit.tar.gz](https://download.sketchymaze.com/release/v0.13.2/linux/sketchymaze-0.13.2-linux-64bit.tar.gz) +* **32-bit:** [sketchymaze-0.13.2-linux-32bit.tar.gz](https://download.sketchymaze.com/release/v0.13.2/linux/sketchymaze-0.13.2-linux-32bit.tar.gz) +* **ARM aarch64:** [sketchymaze-0.13.2-linux-aarch64.tar.gz](https://download.sketchymaze.com/release/v0.13.2/linux/sketchymaze-0.13.2-linux-aarch64.tar.gz) _Sketchy Maze_ also works on Linux smartphone devices such as the Pinephone and Librem 5. Check out the aarch64 releases, built on Mobian diff --git a/content/posts/release-v0.13.2.md b/content/posts/release-v0.13.2.md new file mode 100644 index 0000000..0e1f6a1 --- /dev/null +++ b/content/posts/release-v0.13.2.md @@ -0,0 +1,71 @@ +--- +title: "v0.13.2 Released" +date: 2023-12-02T14:37:02-07:00 +draft: false +--- +It's been a bit over a year since the last release of Sketchy Maze, but I've been +slowly working on it in between other distractions of life and work getting in +the way. 😅 + +This release brings some new features and optimization for the game's file +formats to improve performance and memory usage. + +Some new features: + +* **Doodads can be non-square!** You can now set a rectangular canvas size + for your doodads. Many of the game's built-in doodads that used to be + off-center before (doors, creatures) because their sprites were not squares + now have correct rectangular shapes. +* A **Cheats Menu** has been added which enables you to enter many of the + game's cheat codes by clicking on buttons instead. Enable it through the + "Experimental" tab of the Settings, and the cheats menu can be opened from + the Help menu bar during gameplay. +* The game now supports **Signed Levels** and levelpacks which will enable the + free version of the game to play levels that have embedded doodads in them. + The idea is that the base game in the future may come with levelpacks that + use custom doodads (to tell a specific story) and these doodads may be so + specific and niche that they will ride with the levelpack instead of be + built-in to the game. To allow the free version of the game to play these + levels, the levelpacks will be signed. It also makes it possible for + promotional levelpacks or "free DLC" to be shipped separately and allow + free versions of the game to play them with their attached custom doodads. + +Other miscellaneous changes: + +* The default Author name on your new drawings will prefer to use your + license registration name (if the game is registered) before falling back + on your operating system's $USER name like before. +* In the level editor, you can now use the Pan Tool to access the actor + properties of doodads you've dropped into your level. Similar to the + Actor Tool, when you mouse-over an actor on your level it will highlight + in a grey box and a gear icon in the corner can be clicked to access + its properties. Making the properties available for the Pan Tool can + help with touchscreen devices, where it is difficult to touch the + properties button without accidentally dragging the actor elsewhere + on your level as might happen with the Actor Tool! +* Fix a bug wherein the gold "perfect run" icon next to the level timer + would sometimes not appear, especially after you had been cheating + before - if you restart the level with no cheats active the gold icon + should now always appear. +* New cheat code: `tesla` will send a power signal to ALL actors on the + current level in play mode - opening all electric doors and trapdoors. + May cause fun chaos during gameplay. Probably not very useful. +* Start distributing AppImage releases for GNU/Linux (64-bit and 32-bit) + +Some technical changes related to file format optimization: + +* Palettes are now limited to 256 colors so that a palette index can fit + into a uint8 on disk. +* Chunks in your level and doodad files are now encoded in a binary format + instead of JSON for a reduction in file size. The current (and only) + chunk implementation (the MapAccessor) encodes to a binary format involving + trios of varints (X, Y position + a Uvarint for palette index). +* Chunk sizes in levels/doodads is now a uint8 type, meaning the maximum + chunk size is 255x255 pixels. The game's default has always been 128x128 + but now there is a limit. This takes a step towards optimizing the game's + file formats: large world coordinates (64-bit) are mapped to a chunk + coordinate, and if each chunk only needs to worry about the 255 pixels + in its territory, space can be saved in memory without chunks needing to + theoretically support 64-bit sizes of pixels! + +See the [Downloads](/download) page to try it out! \ No newline at end of file