Changelog for v0.9.0
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# Changes
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## v0.9.0 (TBD)
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## v0.9.0 (Oct 9, 2021)
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New features:
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@ -33,6 +33,8 @@ New features:
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scroll quickly!
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* **Zoom in/out** support has come out of "experimental" status. It's
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still a _little_ finicky but workable!
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* **Bounded level limits** are now configurable in the Level Properties
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window, to set the scroll constraints for Bounded level types.
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Some new "technical" doodads are added to the game. These doodads are
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generally invisible during gameplay and have various effects which can
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to this to know the gameplay is ready and you can safely publish messages
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to your linked doodads or whatever, which could've ended up in deadlocks
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if done too early!
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* New constants are exposed for Go time.Duration values: `time.Hour`,
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`time.Minute`, `time.Second`, `time.Millisecond` and `time.Microsecond`
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can be multiplied with a number to get a duration.
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Some slight UI polish:
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@ -7,7 +7,7 @@ maps on paper. You can draw a level for a 2D platformer game, drag-and-drop
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"doodads" such as buttons and doors into your level, play it and share your
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levels with others.
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**Last Updated:** Oct. 8, 2021 for Sketchy Maze v0.9.0.
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**Last Updated:** Oct. 9, 2021 for Sketchy Maze v0.9.0.
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## Table of Contents
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