From c2a8ddf9d3c84e0e4dfdcc79a6531196894af3bc Mon Sep 17 00:00:00 2001 From: Noah Petherbridge Date: Sat, 9 Oct 2021 21:30:25 -0700 Subject: [PATCH] Changelog for v0.9.0 --- docs/changes.md | 7 ++++++- docs/index.md | 2 +- 2 files changed, 7 insertions(+), 2 deletions(-) diff --git a/docs/changes.md b/docs/changes.md index 0df9708..3f34c30 100644 --- a/docs/changes.md +++ b/docs/changes.md @@ -1,6 +1,6 @@ # Changes -## v0.9.0 (TBD) +## v0.9.0 (Oct 9, 2021) New features: @@ -33,6 +33,8 @@ New features: scroll quickly! * **Zoom in/out** support has come out of "experimental" status. It's still a _little_ finicky but workable! +* **Bounded level limits** are now configurable in the Level Properties + window, to set the scroll constraints for Bounded level types. Some new "technical" doodads are added to the game. These doodads are generally invisible during gameplay and have various effects which can @@ -63,6 +65,9 @@ New methods available to the Doodad JavaScript API: to this to know the gameplay is ready and you can safely publish messages to your linked doodads or whatever, which could've ended up in deadlocks if done too early! +* New constants are exposed for Go time.Duration values: `time.Hour`, + `time.Minute`, `time.Second`, `time.Millisecond` and `time.Microsecond` + can be multiplied with a number to get a duration. Some slight UI polish: diff --git a/docs/index.md b/docs/index.md index ed481d1..d420b1c 100644 --- a/docs/index.md +++ b/docs/index.md @@ -7,7 +7,7 @@ maps on paper. You can draw a level for a 2D platformer game, drag-and-drop "doodads" such as buttons and doors into your level, play it and share your levels with others. -**Last Updated:** Oct. 8, 2021 for Sketchy Maze v0.9.0. +**Last Updated:** Oct. 9, 2021 for Sketchy Maze v0.9.0. ## Table of Contents