118 lines
4.0 KiB
Docker
118 lines
4.0 KiB
Docker
##
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# Fully build and distribute Linux and Windows binaries for Project: Doodle.
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#
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# This is designed to be run from a fully initialized Doodle environment
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# (you had run the bootstrap.py for your system, and the doodads and
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# levelpacks are installed in the assets/ folder, and `make dist` would
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# build a release quality game for your local machine).
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#
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# It will take your working directory (minus any platform-specific artifacts
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# and git repos cloned in to your deps/ folder) and build them from a sane
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# Debian base and generate full release artifacts for:
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#
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# - Linux (x86_64 and i686) as .rpm, .deb, .flatpak and .tar.gz
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# - Windows (64-bit and 32-bit) as .zip
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#
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# Artifact outputs will be in the dist/mw/ folder.
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##
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FROM debian:latest AS build64
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ENV GOPATH /go
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ENV GOPROXY direct
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ENV PATH /opt/go/bin:/bin:/sbin:/usr/bin:/usr/sbin:/usr/local/bin:/go/bin
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# Install all dependencies.
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RUN apt update && apt -y install git zip tar libsdl2-dev libsdl2-ttf-dev \
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libsdl2-mixer-dev gcc-mingw-w64-x86-64 gcc make wget \
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flatpak-builder ruby-dev gcc rpm libffi-dev \
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ruby-dev ruby-rubygems rpm libffi-dev rsync file
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RUN gem install fpm; exit 0
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# Download and install modern Go.
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WORKDIR /root
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RUN wget https://go.dev/dl/go1.19.3.linux-amd64.tar.gz -O go.tgz && \
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tar -xzf go.tgz && \
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cp -r go /opt/go
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# Add some cacheable directories to speed up Dockerfile trial-and-error.
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ADD deps/vendor /SketchyMaze/deps/vendor
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# MinGW setup for Windows executable cross-compile.
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WORKDIR /SketchyMaze/deps/vendor/mingw-libs
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RUN for i in *.tar.gz; do tar -xzvf $i; done
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RUN cp -r SDL2-2.0.9/x86_64-w64-mingw32 /usr && \
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cp -r SDL2_mixer-2.0.4/x86_64-w64-mingw32 /usr && \
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cp -r SDL2_ttf-2.0.15/x86_64-w64-mingw32 /usr
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RUN mkdir -p /usr/lib/golang/pkg/windows_amd64
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WORKDIR /SketchyMaze
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RUN mkdir -p bin && cp deps/vendor/DLL/*.dll bin/
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# Add the current working directory (breaks the docker cache every time).
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ADD . /SketchyMaze
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# Fetch the guidebook.
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# RUN sh -c '[[ ! -d ./guidebook ]] && wget -O - https://download.sketchymaze.com/guidebook.tar.gz | tar -xzvf -'
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# Use go-winres on the Windows exe (embed application icons)
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RUN go install github.com/tc-hib/go-winres@latest && go-winres make
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# Install Go dependencies and do the thing:
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# - builds the program for Linux
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# - builds for Windows via MinGW
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# - runs `make dist/` creating an uber build for both OS's
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# - runs release.sh to carve out the Linux and Windows versions and
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# zip them all up nicely.
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RUN make setup && make from-docker64
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# Collect the build artifacts.
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RUN mkdir -p artifacts && cp -rv dist/release ./artifacts/
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###
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# 32-bit Dockerfile version of the above
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###
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FROM i386/debian:latest AS build32
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ENV GOPATH /go
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ENV GOPROXY direct
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ENV PATH /opt/go/bin:/bin:/sbin:/usr/bin:/usr/sbin:/usr/local/bin:/go/bin
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# Dependencies, note the w64-i686 difference to the above
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RUN apt update && apt -y install git zip tar libsdl2-dev libsdl2-ttf-dev \
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libsdl2-mixer-dev gcc-mingw-w64-i686 gcc make wget \
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flatpak-builder ruby-dev gcc rpm libffi-dev \
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ruby-dev ruby-rubygems rpm libffi-dev rsync file
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RUN gem install fpm; exit 0
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# Download and install modern Go.
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WORKDIR /root
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RUN wget https://go.dev/dl/go1.19.3.linux-386.tar.gz -O go.tgz && \
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tar -xzf go.tgz && \
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cp -r go /opt/go
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COPY --from=build64 /SketchyMaze /SketchyMaze
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# MinGW setup for Windows executable cross-compile.
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WORKDIR /SketchyMaze/deps/vendor/mingw-libs
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RUN for i in *.tar.gz; do tar -xzvf $i; done
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RUN cp -r SDL2-2.0.9/i686-w64-mingw32 /usr && \
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cp -r SDL2_mixer-2.0.4/i686-w64-mingw32 /usr && \
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cp -r SDL2_ttf-2.0.15/i686-w64-mingw32 /usr
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RUN mkdir -p /usr/lib/golang/pkg/windows_386
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WORKDIR /SketchyMaze
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RUN mkdir -p bin && cp deps/vendor/DLL-32bit/*.dll bin/
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# Do the thing.
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RUN make setup && make from-docker32
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# Collect the build artifacts.
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RUN mkdir -p artifacts && cp -rv dist/release ./artifacts/
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###
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# Back to (64bit) base for the final CMD to copy artifacts out.
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###
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FROM debian:latest
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COPY --from=build32 /SketchyMaze /SketchyMaze
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CMD ["cp", "-r", "-v", \
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"/SketchyMaze/artifacts/release/", \
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"/mnt/export/"] |