Editor: Allow using doodad settings buttons in Pan Tool

pull/84/head
Noah 2022-12-08 20:03:53 -08:00
parent cbc8682406
commit 06dd30893c
6 changed files with 71 additions and 7 deletions

2
.dockerignore Normal file
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@ -0,0 +1,2 @@
bin/*
dist/*

2
.gitignore vendored
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@ -6,11 +6,13 @@ bin/
dist/
rtp/
guidebook/
docker-artifacts/
wasm/assets/
*.wasm
*.doodad
*.level
*.levelpack
*.AppImage
docker/ubuntu
docker/debian
docker/fedora

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@ -25,7 +25,7 @@ ENV PATH /opt/go/bin:/bin:/sbin:/usr/bin:/usr/sbin:/usr/local/bin:/go/bin
RUN apt update && apt -y install git zip tar libsdl2-dev libsdl2-ttf-dev \
libsdl2-mixer-dev gcc-mingw-w64-x86-64 gcc make wget \
flatpak-builder ruby-dev gcc rpm libffi-dev \
ruby-dev ruby-rubygems rpm libffi-dev rsync
ruby-dev ruby-rubygems rpm libffi-dev rsync file
RUN gem install fpm; exit 0
# Download and install modern Go.
@ -80,7 +80,7 @@ ENV PATH /opt/go/bin:/bin:/sbin:/usr/bin:/usr/sbin:/usr/local/bin:/go/bin
RUN apt update && apt -y install git zip tar libsdl2-dev libsdl2-ttf-dev \
libsdl2-mixer-dev gcc-mingw-w64-i686 gcc make wget \
flatpak-builder ruby-dev gcc rpm libffi-dev \
ruby-dev ruby-rubygems rpm libffi-dev
ruby-dev ruby-rubygems rpm libffi-dev rsync file
RUN gem install fpm; exit 0
# Download and install modern Go.

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@ -171,7 +171,7 @@ dist: doodads build __dist-common
.PHONY: docker
docker:
mkdir -p docker-artifacts
podman build -t doodle_docker .
podman build --cap-add SYS_ADMIN --device /dev/fuse -t doodle_docker .
podman run --rm --mount type=bind,src=$(shell pwd)/docker-artifacts,dst=/mnt/export doodle_docker
# `make dist-free` builds and tars up a release in shareware mode.
@ -193,4 +193,4 @@ __dist-common:
# `make clean` cleans everything up.
.PHONY: clean
clean:
rm -rf bin dist docker/ubuntu docker/debian docker/fedora
rm -rf bin dist docker-artifacts

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@ -39,8 +39,8 @@ repos_github = {
}
# Software dependencies.
dep_fedora = ["make", "golang", "SDL2-devel", "SDL2_ttf-devel", "SDL2_mixer-devel"]
dep_debian = ["make", "golang", "libsdl2-dev", "libsdl2-ttf-dev", "libsdl2-mixer-dev"]
dep_fedora = ["make", "golang", "SDL2-devel", "SDL2_ttf-devel", "SDL2_mixer-devel", "zip", "rsync"]
dep_debian = ["make", "golang", "libsdl2-dev", "libsdl2-ttf-dev", "libsdl2-mixer-dev", "zip", "rsync"]
dep_macos = ["golang", "sdl2", "sdl2_ttf", "sdl2_mixer", "pkg-config"]
dep_arch = ["go", "sdl2", "sdl2_ttf", "sdl2_mixer"]

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@ -154,13 +154,14 @@ func (w *Canvas) loopEditable(ev *event.State) error {
switch w.Tool {
case drawtool.PanTool:
// Pan tool = click to pan the level.
var delta render.Point
if keybind.LeftClick(ev) || keybind.MiddleClick(ev) {
if !w.scrollDragging {
w.scrollDragging = true
w.scrollStartAt = shmem.Cursor
w.scrollWasAt = w.Scroll
} else {
delta := shmem.Cursor.Compare(w.scrollStartAt)
delta = shmem.Cursor.Compare(w.scrollStartAt)
w.Scroll = w.scrollWasAt
w.Scroll.Subtract(delta)
@ -176,6 +177,65 @@ func (w *Canvas) loopEditable(ev *event.State) error {
}
}
// All the Pan tool to still interact with the Settings button on mouse-over
// of an actor. On touch devices it's difficult to access an actor's settings
// without accidentally dragging the actor, so the Pan Tool allows safe access.
// NOTE: code copied from Actor Tool but with delete and drag/drop hooks removed.
var WP = w.WorldIndexAt(cursor)
for _, actor := range w.actors {
// Compute the bounding box on screen where this doodad
// visually appears.
var scrollBias = render.Point{
X: w.Scroll.X,
Y: w.Scroll.Y,
}
if w.Zoom != 0 {
scrollBias.X = w.ZoomDivide(scrollBias.X)
scrollBias.Y = w.ZoomDivide(scrollBias.Y)
}
box := render.Rect{
X: actor.Actor.Point.X - scrollBias.X - w.ZoomDivide(P.X),
Y: actor.Actor.Point.Y - scrollBias.Y - w.ZoomDivide(P.Y),
W: actor.Canvas.Size().W,
H: actor.Canvas.Size().H,
}
// Mouse hover?
if WP.Inside(box) {
actor.Canvas.Configure(ui.Config{
BorderSize: 1,
BorderColor: render.RGBA(153, 153, 153, 255),
BorderStyle: ui.BorderSolid,
Background: render.White, // TODO: cuz the border draws a bgcolor
})
// Show doodad buttons.
actor.Canvas.ShowDoodadButtons = true
// Check for a mouse down event to begin dragging this
// canvas around.
if keybind.LeftClick(ev) && delta == render.Origin {
// Did they click onto the doodad buttons?
if shmem.Cursor.Inside(actor.Canvas.doodadButtonRect()) {
keybind.ClearLeftClick(ev)
if w.OnDoodadConfig != nil {
w.OnDoodadConfig(actor)
} else {
log.Error("OnDoodadConfig: handler not defined for parent canvas")
}
return nil
}
break
}
} else {
actor.Canvas.SetBorderSize(0)
actor.Canvas.SetBackground(render.RGBA(0, 0, 1, 0)) // TODO
actor.Canvas.ShowDoodadButtons = false
}
}
case drawtool.PencilTool:
// If no swatch is active, do nothing with mouse clicks.
if w.Palette.ActiveSwatch == nil {