doodle/pkg/level
Noah fb5a8a1ae8 Async Giant Screenshot, Player Physics and UI Polish
* The "Giant Screenshot" feature takes a very long time, so it is made
  asynchronous. If you try and run a second one while the first is busy,
  you get an error flash. You can continue editing the level, even
  playtest it, or load a different level, and it will continue crunching
  on the Giant Screenshot and flash when it's finished.
* Updated the player physics to use proper Velocity to jump off the
  ground rather than the hacky timer-based fixed speed approach.
* FlashError() function to flash "error level" messages to the screen.
  They appear in orange text instead of the usual blue, and most error
  messages in the game use this now. The dev console "error <msg>"
  command can simulate an error message.
* Flashed message fonts are updated. The blue font now uses softer
  stroke and shadow colors and the same algorithm applies to the orange
  error flashes.

Some other changes to player physics:

* Max velocity, acceleration speed, and gravity have been tweaked.
* Fast turn-around if you are moving right and then need to go left.
  Your velocity resets to zero at the transition so you quickly get
  going the way you want to go.

Some levels that need a bit of love for the new platforming physics:

* Tutorial 3.level
2021-10-07 18:27:38 -07:00
..
giant_screenshot Async Giant Screenshot, Player Physics and UI Polish 2021-10-07 18:27:38 -07:00
publishing Embeddable Doodads In Levels 2021-06-13 14:59:03 -07:00
actors.go Link Start Flags to Change Characters 2021-08-11 20:40:31 -07:00
chunk.go Link Start Flags to Change Characters 2021-08-11 20:40:31 -07:00
chunk_map.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
chunk_test.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
chunker.go Giant Screenshot Feature 2021-10-03 17:21:17 -07:00
chunker_test.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
filesystem.go Manage Embedded Files In Levels 2021-06-13 16:03:32 -07:00
fmt_binary.go Actor Zoom + Experimental Settings GUI 2021-09-11 21:18:22 -07:00
fmt_json.go Actor Zoom + Experimental Settings GUI 2021-09-11 21:18:22 -07:00
fmt_maintenance.go Auto-prune Empty Chunks in Level Files 2019-07-16 22:10:18 -07:00
fmt_readwrite.go Go 1.16 embed instead of go-bindata 2021-07-13 18:04:25 -07:00
inflate.go Actor Zoom + Experimental Settings GUI 2021-09-11 21:18:22 -07:00
page_type.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
palette.go Actor Zoom + Experimental Settings GUI 2021-09-11 21:18:22 -07:00
palette_defaults.go Checkpoint Flag & Retry from Checkpoint 2021-08-15 20:17:53 -07:00
swatch.go Brush Pattern Textures 2021-06-09 22:36:32 -07:00
types.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00