Noah Petherbridge
fd649b7ab1
* The `doodad` CLI tool got a lot of new commands: * `doodad show` to verbosely print details about Levels and Doodads. * `edit-level` and `edit-doodad` to update details about Levels and Doodads, such as their Title, Author, page type and size, etc. * Doodads gain a `Hidden bool` that hides them from the palette in Editor Mode. The player character (Blue Azulian) is Hidden. * Add some boolProps to the balance/ package and made a dynamic system to easily configure these with the in-game dev console. * Command: `boolProp list` returns available balance.boolProps * `boolProp <name>` returns the current value. * `boolProp <name> <true or false>` sets the value. * The new boolProps are: * showAllDoodads: enable Hidden doodads on the palette UI (NOTE: reload the editor to take effect) * writeLockOverride: edit files that are write locked anyway * prettyJSON: pretty-format the JSON files saved by the game. |
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.. | ||
balance | ||
branding | ||
collision | ||
doodads | ||
drawtool | ||
enum | ||
filesystem | ||
level | ||
log | ||
scripting | ||
shmem | ||
sprites | ||
uix | ||
userdir | ||
wallpaper | ||
wasm | ||
commands.go | ||
config.go | ||
doodle.go | ||
editor_scene_debug.go | ||
editor_scene.go | ||
editor_ui_doodad.go | ||
editor_ui_palette.go | ||
editor_ui_toolbar.go | ||
editor_ui.go | ||
fps.go | ||
guitest_scene.go | ||
main_scene.go | ||
menu_scene.go | ||
play_scene.go | ||
scene.go | ||
shell.go |