* Add some encoding/decoding functions for binary msgpack format for levels and doodads. Currently it writes msgpack files that can be decoded and printed by Python (mp2json.py) but it can't re-read from the binary format. For now, levels will continue to write in JSON format. * Add filesystem abstraction functions to the balance/ package to search multiple paths to find Levels and Doodads, to make way for system-level doodads.
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Building Doodle
Makefile commands for Linux:
make setup
: install Go dependencies and set up the build environmentmake build
: build the Doodle and Doodad binaries to thebin/
folder.make build-free
: build the shareware binaries to thebin/
folder. See Build Tags below.make build-debug
: build a debug binary (not release-mode) to thebin/
folder. See Build Tags below.make run
: run a local dev build of Doodle in debug modemake guitest
: run a local dev build in the GUITest scenemake test
: run the test suitemake dist
: produce a zipped release tarball and zip file for your current environment and output into thedist/
folder.make docker
: run all the Dockerfiles from thedocker/
folder to produce dist builds for Debian, Fedora and Ubuntu. You may also run these builds individually:make docker.ubuntu
make docker.debian
make docker.fedora
make clean
: clean all build artifacts
Build Tags
shareware
Files ending with
_free.go
are for the shareware release as opposed to_paid.go
for the full version.
Builds the game in the free shareware release mode.
Run make build-free
to build the shareware binary.
Shareware releases of the game have the following changes compared to the default (release) mode:
- No access to the Doodad Editor scene in-game (soft toggle)
developer
Files ending with
_developer.go
are for the developer build as opposed to_release.go
for the public version.
Developer builds support extra features over the standard release version:
- Ability to write the JSON file format for Levels and Doodads.
Run make build-debug
to build a developer version of the program.
Linux
Dependencies are Go, SDL2 and SDL2_ttf:
# Fedora
sudo dnf -y install golang SDL2-devel SDL2_ttf-devel
# Ubuntu and Debian
sudo apt -y install golang libsdl2-dev libsdl2-ttf-dev
Windows Cross-Compile from Linux
Install the Mingw C compiler:
# Fedora
sudo dnf -y install mingw64-gcc # for 64-bit
sudo dnf -y install mingw32-gcc # for 32-bit
# Arch Linux
pacman -S mingw-w64
Download the SDL2 Mingw development libraries here and SDL2_TTF from here.
Extract each and copy their library folder into the mingw path.
# e.g. /usr/x86_64-w64-mingw32 is usually the correct path, verify on e.g.
# Fedora with `rpm -ql mingw64-filesystem`
tar -xzvf SDL2_ttf-devel-2.0.15-mingw.tar.gz
cd SDL_ttf-2.0.15
sudo cp -r x86_64-w64-mingw32 /usr
Make and set permissions for Go to download the standard library for Windows:
mkdir /usr/lib/golang/pkg/windows_amd64
chown your_username /usr/lib/golang/pkg/windows_amd64
And run make mingw
to build the Windows binary.
Windows DLLs
For the .exe to run it will need SDL2.dll and such.
# SDL2.dll and SDL2_ttf.dll
cp /usr/x86_64-w64-mingw32/bin/SDL*.dll bin/
SDL2_ttf requires libfreetype, you can get its DLL here: https://github.com/ubawurinna/freetype-windows-binaries