Noah Petherbridge
0044b72943
Add the ability to drag and drop Doodads onto the level. The Doodad buttons on the palette now trigger a Drag/Drop behavior when clicked, and a "blueprint colored" version of the Doodad follows your cursor, centered on it. Actors are assigned a random UUID ID when they are placed into a level. The Canvas gained a MaskColor property that forces all pixels in the drawing to render as the same color. This is a visual-only effect, and is used when dragging Doodads in so they render as "blueprints" instead of their actual colors until they are dropped. Fix the chunk bitmap cache system so it saves in the $XDG_CACHE_FOLDER instead of /tmp and has better names. They go into `~/.config/doodle/chunks/` and have UUID file names -- but they disappear quickly! As soon as they are cached into SDL2 they are removed from disk. Other changes: - UI: Add Hovering() method that returns the widgets that are beneath a point (your cursor) and those that are not, for easy querying for event propagation. - UI: Add ability to return an ErrStopPropagation to tell the master Scene (outside the UI) not to continue sending events to other parts of the code, so that you don't draw pixels during a drag event.
19 lines
753 B
Markdown
19 lines
753 B
Markdown
# UI Toolkit Ideas
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The UI toolkit was loosely inspired by Tk and could copy more of their ideas.
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* **Anchor vs. Side:** currently use Anchor to mean Side when packing widgets
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into a Frame. It should be renamed to Side, and then Anchor should be how a
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widget centers itself in its space, making it easy to have a Center Middle
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widget inside a large frame.
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* **Hover Background:** currently the Button sets its own color with its own
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events, but this could be moved into the BaseWidget. Tk analog is
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`activeBackground`
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* **Mouse Cursor:** the BaseWidget should provide a way to configure a mouse
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cursor when hovering over the widget.
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## Label
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* **Text Justify:** when multiple lines of text, align them all to the
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left, center, or right.
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