Noah Petherbridge
0e3a30e633
* Recent collision update caused a regression where the player would get "stuck" while standing on top of a solid doodad, unable to walk left or right. * When deciding if the actor is on top of a doodad, use the doodad's Hitbox (if available) instead of the bounding box. This fixes the upside-down trapdoor acting solid when landed on from the top, since its Hitbox Y coordinate is not the same as the top of its sprite. * Cheats: when using the noclip cheat in Play Mode, you can hold down the Shift key while moving to only move one pixel at a time.
51 lines
2.0 KiB
Markdown
51 lines
2.0 KiB
Markdown
# Developer Console
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## Cheats
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* `unleash the beast` - disable frame rate throttling.
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* `don't edit and drive` - enable editing while playing a level.
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* `scroll scroll scroll your boat` - enable scrolling the level with arrow keys
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while playing a level.
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* `import antigravity` - during Play Mode, disables gravity for the player
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character and allows free movement in all directions with the arrow keys.
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Enter the cheat again to restore gravity to normal.
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* Note: under antigravity, hold down the Shift key to lower the player
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speed to only one pixel per tick.
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* `ghost mode` - during Play Mode, toggles noclip for the player character.
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## Bool Props
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Some boolean switches can be toggled in the command shell.
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Usage: `boolProp <name> <value>`
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The value is truthy if its first character is the letter T or the number 1.
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All other values are false. Examples: True, true, T, t, 1.
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* `Debug` or `D`: toggle debug mode within the app.
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* `DebugOverlay` or `DO`: toggle the debug text overlay.
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* `DebugCollision` or `DC`: toggle collision hitbox lines.
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## Interesting Tricks
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### Editable Map While Playing
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In Play Mode run the command:
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| Command | Effect |
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|--------------------------------------------|----------------------------------------------------------------|
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| `$ d.Scene.Drawing().Editable = true` | Can click and drag new pixels onto the level while playing it. |
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| `$ d.Scene.Drawing().Scrollable = true` | Arrow keys scroll the map, like in editor mode. |
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| `$ d.Scene.Drawing().NoLimitScroll = true` | Allow map to scroll beyond bounded limits. |
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The equivalent Canvas in the Edit Mode is at `d.Scene.UI.Canvas`
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### Edit Out-of-Bounds in Editor Mode
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In Edit Mode run the command:
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`$ d.Scene.UI.Canvas.NoLimitScroll = true`
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and you can scroll the map freely outside of the normal scroll boundaries. For
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example, to see/edit pixels outside the top-left edges of bounded levels.
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