doodle/pkg/branding/branding.go
Noah Petherbridge ed492a4451 Progress on the Zoom In/Out Feature
* Got the level chunks AND the wallpaper to both scale UP and DOWN
  consistently together.
* Trying to draw new pixels while zoomed in/out ends up offsetting the
  pixels by 2X still. Still seems an issue between screen coordinates
  and world coordinates. Zoom in 2X and try and draw a line 64px from
  the corners of the screen? The committed line appropriately lands at
  the 64px coord on the level data but, zoomed in, it appears 2X to the
  right on the screen from where I dropped the cursor!
* When zooming OUT, the limit on number of chunks the viewport will try
  and render is not increased, leaving dead space in the screen; more
  chunks should render when there's room.
2021-07-11 21:54:28 -07:00

15 lines
383 B
Go

package branding
// Constants for branding and version information.
const (
AppName = "Sketchy Maze"
Summary = "A drawing-based maze game"
Version = "0.7.1"
Website = "https://www.sketchymaze.com"
Copyright = "2021 Noah Petherbridge"
Byline = "a game by Noah Petherbridge."
// Update check URL
UpdateCheckJSON = "https://download.sketchymaze.com/version.json"
)