Noah Petherbridge
ed492a4451
* Got the level chunks AND the wallpaper to both scale UP and DOWN consistently together. * Trying to draw new pixels while zoomed in/out ends up offsetting the pixels by 2X still. Still seems an issue between screen coordinates and world coordinates. Zoom in 2X and try and draw a line 64px from the corners of the screen? The committed line appropriately lands at the 64px coord on the level data but, zoomed in, it appears 2X to the right on the screen from where I dropped the cursor! * When zooming OUT, the limit on number of chunks the viewport will try and render is not increased, leaving dead space in the screen; more chunks should render when there's room. |
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branding.go |