Noah Petherbridge
d6acee5a66
* Tweak max gravity speed to match player max velocity. * Boy's script watches for his velocity to flip suddenly and stops animations, limiting the moonwalking a bit. * JS API: Self.GetVelocity() added. |
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actor_animation.go | ||
actor_collision.go | ||
actor_events.go | ||
actor.go | ||
canvas_actors.go | ||
canvas_cursor.go | ||
canvas_editable.go | ||
canvas_link_tool.go | ||
canvas_present.go | ||
canvas_scrolling.go | ||
canvas_strokes.go | ||
canvas_wallpaper.go | ||
canvas_zoom.go | ||
canvas.go | ||
scripting.go |