doodle/pkg/uix
Noah 38a23f00b2 Reset Timer Doodad + Various Fixes
* Bird is not solid when colliding with other birds.
* If the dev shell is used to run JavaScript during Play Mode, consider
  it cheating (so player can't `$ d.Scene.ResetTimer()` for example)
* On Survival Mode levels, DieByFire immediately opens the End Level
  (silver score) modal rather than respawn from checkpoint, so levels
  don't need checkpoint contraptions to end the level.
* During level loading screens, wait and call doodads' main() function
  until the very end.
2022-03-27 11:51:14 -07:00
..
magic-form Level Difficulty + UI Polish 2022-03-06 22:20:53 -08:00
actor.go Invulnerable Anvil and other fixes 2022-02-20 11:48:36 -08:00
actor_animation.go Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
actor_collision.go Checkpoint Flag can Re-assign Player Character 2022-01-18 21:24:36 -08:00
actor_events.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
canvas.go Reset Timer Doodad + Various Fixes 2022-03-27 11:51:14 -07:00
canvas_actors.go Checkpoint Flag can Re-assign Player Character 2022-01-18 21:24:36 -08:00
canvas_cursor.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_editable.go Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
canvas_link_tool.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
canvas_present.go Remove MsgPack, Fix doodad display on top/left edges 2022-01-09 13:16:29 -08:00
canvas_scrolling.go Text Tool and Pan Tool 2022-03-05 15:34:20 -08:00
canvas_strokes.go Level Difficulty + UI Polish 2022-03-06 22:20:53 -08:00
canvas_wallpaper.go Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00
canvas_zoom.go Zoom And Edit 2021-09-11 17:02:01 -07:00
crosshair.go Crosshair Option + Doodad Editor crash fix 2021-10-11 15:57:33 -07:00
scripting.go Reset Timer Doodad + Various Fixes 2022-03-27 11:51:14 -07:00