Noah Petherbridge
49876c4fdf
* Install the new ui.TabFrame widget into the Settings and Doodad Dropper windows to give them properly tabbed interfaces. * Doodad Dropper's new tabs divide the list of doodads into categories to make them easier to find. * The officially defined categories so far are: - Objects (Start/End Flags and Box) - Doors (All locked doors and keys, Warp Doors, and Electric Door) - Gizmos (All buttons, switches, state blocks/doors, Electric Door) - Creatures (Blue/Red Azulian, Bird, Boy) * The "All" tab of the Doodad Dropper will show every doodad regardless of its category or whether it fit one of the official categories. * How doodads are assigned categories is by a special "category" tag in their metadata, e.g. "category=doors,gizmos" - multiple supported.
184 lines
4.6 KiB
Go
184 lines
4.6 KiB
Go
package balance
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import (
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/ui"
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"git.kirsle.net/go/ui/style"
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)
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// Theme and appearance variables.
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var (
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// Title Screen Font
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TitleScreenFont = render.Text{
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Size: 46,
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Color: render.Pink,
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Stroke: render.SkyBlue,
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Shadow: render.Black,
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}
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TitleScreenSubtitleFont = render.Text{
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FontFilename: "DejaVuSans.ttf",
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Size: 18,
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Color: render.SkyBlue,
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Shadow: render.SkyBlue.Darken(128),
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// Color: render.RGBA(255, 153, 0, 255),
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// Shadow: render.RGBA(200, 80, 0, 255),
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}
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TitleScreenVersionFont = render.Text{
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Size: 14,
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Color: render.Grey,
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Shadow: render.Black,
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}
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// Loading Screen fonts.
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LoadScreenFont = render.Text{
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Size: 46,
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Color: render.Pink,
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Stroke: render.SkyBlue,
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Shadow: render.Black,
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}
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LoadScreenSecondaryFont = render.Text{
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FontFilename: "DejaVuSans.ttf",
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Size: 18,
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Color: render.SkyBlue,
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Shadow: render.SkyBlue.Darken(128),
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// Color: render.RGBA(255, 153, 0, 255),
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// Shadow: render.RGBA(200, 80, 0, 255),
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}
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// Window and panel styles.
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TitleConfig = ui.Config{
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Background: render.MustHexColor("#FF9900"),
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OutlineSize: 1,
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OutlineColor: render.Black,
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}
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TitleFont = render.Text{
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FontFilename: "DejaVuSans-Bold.ttf",
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Size: 9,
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Padding: 4,
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Color: render.White,
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Stroke: render.Red,
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}
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WindowBackground = render.MustHexColor("#cdb689")
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WindowBorder = render.Grey
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// Menu bar styles.
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MenuBackground = render.Black
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MenuFont = render.Text{
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Size: 12,
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PadX: 4,
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}
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MenuFontBold = render.Text{
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FontFilename: "DejaVuSans-Bold.ttf",
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Size: 12,
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PadX: 4,
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}
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// TabFrame styles.
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TabFont = render.Text{
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Size: 12,
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PadX: 8,
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PadY: 4,
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}
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// Modal backdrop color.
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ModalBackdrop = render.RGBA(1, 1, 1, 42)
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// StatusFont is the font for the status bar.
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StatusFont = render.Text{
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Size: 12,
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Padding: 4,
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Color: render.Black,
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}
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// UIFont is the main font for UI labels.
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UIFont = render.Text{
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Size: 12,
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Padding: 4,
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Color: render.Black,
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}
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// LabelFont is the font for strong labels in UI.
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LabelFont = render.Text{
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Size: 12,
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FontFilename: "DejaVuSans-Bold.ttf",
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Padding: 4,
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Color: render.Black,
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}
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// SmallMonoFont for cramped spaces like the +/- buttons on Toolbar.
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SmallMonoFont = render.Text{
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Size: 14,
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PadX: 3,
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FontFilename: "DejaVuSansMono.ttf",
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Color: render.Black,
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}
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// CodeLiteralFont for rendering <code>-like text.
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CodeLiteralFont = render.Text{
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Size: 11,
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PadX: 3,
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FontFilename: "DejaVuSansMono.ttf",
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Color: render.Magenta,
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}
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// Small font
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SmallFont = render.Text{
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Size: 10,
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Padding: 4,
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Color: render.Black,
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}
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// Color for draggable doodad.
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DragColor = render.MustHexColor("#0099FF")
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// Link lines drawn between connected doodads.
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LinkLineColor = render.Magenta
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LinkLighten = 128
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LinkAnimSpeed uint64 = 30 // ticks
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PlayButtonFont = render.Text{
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FontFilename: "DejaVuSans-Bold.ttf",
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Size: 16,
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Padding: 4,
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Color: render.RGBA(255, 255, 0, 255),
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Stroke: render.RGBA(100, 100, 0, 255),
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}
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// Doodad Dropper Window settings.
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DoodadButtonBackground = render.RGBA(255, 255, 200, 255)
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DoodadButtonSize = 64
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DoodadDropperCols = 6 // rows/columns of buttons
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DoodadDropperRows = 3
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// Button styles, customized in init().
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ButtonPrimary = style.DefaultButton
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ButtonDanger = style.DefaultButton
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ButtonBabyBlue = style.DefaultButton
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ButtonPink = style.DefaultButton
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ButtonLightRed = style.DefaultButton
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)
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func init() {
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// Customize button styles.
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ButtonPrimary.Background = render.RGBA(0, 60, 153, 255)
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ButtonPrimary.Foreground = render.RGBA(255, 255, 254, 255)
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ButtonPrimary.HoverBackground = render.RGBA(0, 153, 255, 255)
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ButtonPrimary.HoverForeground = ButtonPrimary.Foreground
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ButtonDanger.Background = render.RGBA(153, 30, 30, 255)
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ButtonDanger.Foreground = render.RGBA(255, 255, 254, 255)
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ButtonDanger.HoverBackground = render.RGBA(255, 30, 30, 255)
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ButtonDanger.HoverForeground = ButtonPrimary.Foreground
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ButtonBabyBlue.Background = render.RGBA(0, 153, 255, 255)
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ButtonBabyBlue.Foreground = render.White
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ButtonBabyBlue.HoverBackground = render.RGBA(0, 220, 255, 255)
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ButtonBabyBlue.HoverForeground = render.White
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ButtonPink.Background = render.RGBA(255, 153, 255, 255)
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ButtonPink.HoverBackground = render.RGBA(255, 220, 255, 255)
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ButtonLightRed.Background = render.RGBA(255, 90, 90, 255)
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ButtonLightRed.HoverBackground = render.RGBA(255, 128, 128, 255)
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}
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