Noah Petherbridge
cc1e441232
* Implement Brush Sizes for drawtool.Stroke and add a UI to the tools panel to control the brush size. * Brush sizes: 1, 2, 4, 8, 16, 24, 32, 48, 64 * Add the Eraser Tool to editor mode. It uses a default brush size of 16 and a max size of 32 due to some performance issues. * The Undo/Redo system now remembers the original color of pixels when you change them, so that Undo will set them back how they were instead of deleting the pixel entirely. Due to performance issues, this only happens when your Brush Size is 0 (drawing single-pixel shapes). * UI: Add an IntVariable option to ui.Label to bind showing the value of an int reference. Aforementioned performance issues: * When we try to remember whole rects of pixels for drawing thick shapes, it requires a ton of scanning for each step of the shape. Even de-duplicating pixel checks, tons of extra reads are constantly checked. * The Eraser is the only tool that absolutely needs to be able to remember wiped pixels AND have large brush sizes. The performance sucks and lags a bit if you erase a lot all at once, but it's a trade-off for now. * So pixels aren't remembered when drawing lines in your level with thick brushes, so the Undo action will simply delete your pixels and not reset them. Only the Eraser can bring back pixels. |
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.. | ||
boolprops.go | ||
debug.go | ||
flag_free.go | ||
flag_paid.go | ||
numbers.go | ||
README.md | ||
shell.go | ||
theme.go | ||
workarounds.go |
balance
Constants and settings for the Doodle app.
Environment Variables
Some runtime settings can be configured in the environment. Here they are with their default values.
Most colors work with alpha channels; just provide an 8 hex character code,
like #FF00FF99
for 153 ($99) on the alpha channel.
- Application Windw Size (ints):
DOODLE_W=1024
DOODLE_H=768
- Shell settings:
D_SHELL_BG=#001428C8
: shell background color.D_SHELL_FG=#0099FF
: shell text color.D_SHELL_PC=#FFFFFF
: shell prompt color.D_SHELL_LN=8
: shell history line count (how tall the shell is in lines)D_SHELL_FS=16
: font size for both the shell and on-screen flashed messages.
- Debug Colors and Hitboxes (default invisible=off):
DOODLE_DEBUG_ALL=false
: turn on all debug colors and hitboxes to their default colors and settings.DEBUG_CHUNK_COLOR=#FFFFFF
: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening.DEBUG_CANVAS_BORDER
: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself.DEBUG_CANVAS_LABEL=false
: draw a label in the corner of every Canvas with details about the Canvas.
- Tuning constants (may not be available in production builds):
D_SCROLL_SPEED=8
: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick.D_DOODAD_SIZE=100
: Default size when creating a new Doodad.
Development booleans for unit tests (set to any non-empty value):
T_WALLPAPER_PNG
for pkg/wallpaper to output PNG images.