doodle/TODO.md

2.2 KiB

TODO

Alpha Launch Minimum Checklist

  • Open Source Licenses
  • Doodad Scripts: an "end level" function for a level goalpost.

Blocker Bugs:

  • Sometimes the red Azulians don't interact with other doodads properly, but sometimes they do. (i.e. they phase thru doors, don't interact with buttons or keys).

UI Cleanup:

  • Doodads Palette:
    • Hide some doodads like the player character.
    • Pagination or scrolling UI for long lists of doodads.

Nice to haves:

Release Launch Checklist

Features:

  • Single-player "campaign mode" of built-in levels.
    • campaign.json file format configuring the level order
  • Level Editor Improvements
    • Undo/Redo Function
    • Lines and Boxes
    • Eraser Tool
    • Brush size and/or shape
  • Doodad CLI Tool Features
    • doodad show to display information about a level or doodad.
    • doodad init or some such to generate a default JS script.
    • Options to toggle various states (hidden, hasInventory?)

Shareware Version:

  • Can't draw or edit doodads.
  • Can only create Bounded maps, not infinite ones.
  • Can play custom maps but only ones using built-in doodads.
  • Can not place custom doodads in maps.

Built-in Doodads:

  • Buttons
    • Press Button
    • Sticky Button
  • Switches
  • Doors
    • Locked Doors and Keys
    • Electric Doors
    • Trapdoors (1 of 4)

Doodad Ideas

In addition to those listed above:

  • Crumbly floor: Tomb Raider inspired cracked stone floor that crumbles under the player a moment after being touched.
  • Firepit: decorative, painful
  • Gravity Boots: flip player's gravity upside down.
  • Warp Doors that lead to other linked maps.
    • For campaign levels only. If used in a normal player level, acts as a level goal and ends the level.
    • Doodads "Warp Door A" through "Warp Door D"
    • The campaign.json would link levels together.

New Ideas

  • New Doodad struct fields:
    • Hidden bool: skip showing this doodad in the palette UI.
    • HasInventory bool: for player characters and maybe thieves. This way keys only get picked up by player characters and not "any doodad that touches them"
    • ``