doodle/pkg/doodads/actor.go
Noah Petherbridge f8a83cbad9 Detect Collision Between Actors
* Move all collision code into the pkg/collision package.
  * pkg/doodads/collision.go -> pkg/collision/collide_level.go
  * pkg/doodads/collide_actors.go for new Actor collide support
* Add initial collision detection code between actors in Play Mode.
2019-04-15 19:17:25 -07:00

38 lines
802 B
Go

package doodads
import (
"git.kirsle.net/apps/doodle/lib/render"
)
// Actor is a reusable run-time drawing component used in Doodle. Actors are an
// active instance of a Doodad which have a position, velocity, etc.
type Actor interface {
ID() string
// Position and velocity, not saved to disk.
Position() render.Point
Velocity() render.Point
Size() render.Rect
Grounded() bool
SetGrounded(bool)
// Movement commands.
MoveBy(render.Point) // Add {X,Y} to current Position.
MoveTo(render.Point) // Set current Position to {X,Y}.
}
// GetBoundingRect computes the full pairs of points for the collision box
// around a doodad actor.
func GetBoundingRect(d Actor) render.Rect {
var (
P = d.Position()
S = d.Size()
)
return render.Rect{
X: P.X,
Y: P.Y,
W: S.W,
H: S.H,
}
}