Noah Petherbridge
c70add17e4
The "Save As" and "Open" buttons still used an old implementation that assumed you were talking about files only in the "./maps" folder instead of loading them from the user's levels and doodads folders. Now all of the menu buttons in Edit Mode intelligently open files the same as the `edit <filename>` command from the dev console. You can omit the file extension and it will attempt to load a Level before a Doodad to find the first named file, or provide the full extension to be specific. |
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.. | ||
balance | ||
collision | ||
doodads | ||
enum | ||
level | ||
log | ||
scripting | ||
uix | ||
userdir | ||
wallpaper | ||
commands.go | ||
config.go | ||
doodle.go | ||
editor_scene_debug.go | ||
editor_scene.go | ||
editor_ui_doodad.go | ||
editor_ui_palette.go | ||
editor_ui.go | ||
fps.go | ||
guitest_scene.go | ||
main_scene.go | ||
play_scene.go | ||
scene.go | ||
shell.go |