doodle/pkg
Noah Petherbridge c70add17e4 Fix the Save As and Open menu buttons in Edit Mode
The "Save As" and "Open" buttons still used an old implementation that
assumed you were talking about files only in the "./maps" folder instead
of loading them from the user's levels and doodads folders.

Now all of the menu buttons in Edit Mode intelligently open files the
same as the `edit <filename>` command from the dev console. You can omit
the file extension and it will attempt to load a Level before a Doodad
to find the first named file, or provide the full extension to be
specific.
2019-04-15 23:22:38 -07:00
..
balance Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
collision Unit Tests for Collision Detection 2019-04-15 20:19:52 -07:00
doodads Detect Collision Between Actors 2019-04-15 19:17:25 -07:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
level Code Layout Refactor 2019-04-09 17:35:44 -07:00
log Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
scripting Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
uix Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
userdir Drag Doodads Onto Levels in Edit Mode 2018-10-20 16:03:59 -07:00
wallpaper Code Layout Refactor 2019-04-09 17:35:44 -07:00
commands.go Improvements to the Debug Overlay Feature 2019-04-09 18:28:08 -07:00
config.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
doodle.go Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_scene.go Play Mode: Fix Level Collision w/ Scrolling 2019-04-14 15:25:03 -07:00
editor_ui_doodad.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui_palette.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui.go Fix the Save As and Open menu buttons in Edit Mode 2019-04-15 23:22:38 -07:00
fps.go Detect Collision Between Actors 2019-04-15 19:17:25 -07:00
guitest_scene.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
main_scene.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
play_scene.go Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
scene.go Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
shell.go Code Layout Refactor 2019-04-09 17:35:44 -07:00