doodle/pkg/collision/debug_box.go
Noah Petherbridge f8a83cbad9 Detect Collision Between Actors
* Move all collision code into the pkg/collision package.
  * pkg/doodads/collision.go -> pkg/collision/collide_level.go
  * pkg/doodads/collide_actors.go for new Actor collide support
* Add initial collision detection code between actors in Play Mode.
2019-04-15 19:17:25 -07:00

59 lines
944 B
Go

package collision
import "git.kirsle.net/apps/doodle/lib/render"
// CollisionBox holds all of the coordinate pairs to draw the collision box
// around a doodad.
type CollisionBox struct {
Top []render.Point
Bottom []render.Point
Left []render.Point
Right []render.Point
}
// GetCollisionBox returns a CollisionBox with the four coordinates.
func GetCollisionBox(box render.Rect) CollisionBox {
return CollisionBox{
Top: []render.Point{
{
X: box.X,
Y: box.Y,
},
{
X: box.X + box.W,
Y: box.Y,
},
},
Bottom: []render.Point{
{
X: box.X,
Y: box.Y + box.H,
},
{
X: box.X + box.W,
Y: box.Y + box.H,
},
},
Left: []render.Point{
{
X: box.X,
Y: box.Y + box.H - 1,
},
{
X: box.X,
Y: box.Y + 1,
},
},
Right: []render.Point{
{
X: box.X + box.W,
Y: box.Y + box.H - 1,
},
{
X: box.X + box.W,
Y: box.Y + 1,
},
},
}
}