Noah Petherbridge
0e3a30e633
* Recent collision update caused a regression where the player would get "stuck" while standing on top of a solid doodad, unable to walk left or right. * When deciding if the actor is on top of a doodad, use the doodad's Hitbox (if available) instead of the bounding box. This fixes the upside-down trapdoor acting solid when landed on from the top, since its Hitbox Y coordinate is not the same as the top of its sprite. * Cheats: when using the noclip cheat in Play Mode, you can hold down the Shift key while moving to only move one pixel at a time.
2.0 KiB
2.0 KiB
Developer Console
Cheats
unleash the beast
- disable frame rate throttling.don't edit and drive
- enable editing while playing a level.scroll scroll scroll your boat
- enable scrolling the level with arrow keys while playing a level.import antigravity
- during Play Mode, disables gravity for the player character and allows free movement in all directions with the arrow keys. Enter the cheat again to restore gravity to normal.- Note: under antigravity, hold down the Shift key to lower the player speed to only one pixel per tick.
ghost mode
- during Play Mode, toggles noclip for the player character.
Bool Props
Some boolean switches can be toggled in the command shell.
Usage: boolProp <name> <value>
The value is truthy if its first character is the letter T or the number 1. All other values are false. Examples: True, true, T, t, 1.
Debug
orD
: toggle debug mode within the app.DebugOverlay
orDO
: toggle the debug text overlay.DebugCollision
orDC
: toggle collision hitbox lines.
Interesting Tricks
Editable Map While Playing
In Play Mode run the command:
Command | Effect |
---|---|
$ d.Scene.Drawing().Editable = true |
Can click and drag new pixels onto the level while playing it. |
$ d.Scene.Drawing().Scrollable = true |
Arrow keys scroll the map, like in editor mode. |
$ d.Scene.Drawing().NoLimitScroll = true |
Allow map to scroll beyond bounded limits. |
The equivalent Canvas in the Edit Mode is at d.Scene.UI.Canvas
Edit Out-of-Bounds in Editor Mode
In Edit Mode run the command:
$ d.Scene.UI.Canvas.NoLimitScroll = true
and you can scroll the map freely outside of the normal scroll boundaries. For example, to see/edit pixels outside the top-left edges of bounded levels.