doodle/pkg
Noah Petherbridge b4922edf5d Doodad Tool: Add Tag Support for edit-doodad
* The `doodad edit-doodad` command now allows setting custom key/value
  tags in doodad files, for extra data storage useful to their scripts.
* Colored keys and doors now store a `color` tag with the appropriate
  color so that their scripts don't have to parse their Title to find
  that information.
* Trapdoors now store a `direction` tag to hold the direction the door
  is facing.
2020-01-02 22:12:20 -08:00
..
balance Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
branding Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
collision Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
doodads Doodad Tool: Add Tag Support for edit-doodad 2020-01-02 22:12:20 -08:00
drawtool Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem Make Fire Deadly 2019-07-06 20:31:50 -07:00
level Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
log Switch github.com/kirsle/golog to git.kirsle.net/go/log 2019-12-22 18:34:31 -08:00
native Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
scripting Fix Two-State Blocks & Collision Detection 2020-01-02 17:58:22 -08:00
shmem Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
sprites Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
uix Fix Actor Collision Checks Again 2020-01-02 22:05:49 -08:00
updater Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
userdir Makefile Love and Windows Bugfixes 2019-06-27 20:24:13 -07:00
wallpaper Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
wasm WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
commands.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
config.go WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
doodle.go Fix Two-State Blocks & Collision Detection 2020-01-02 17:58:22 -08:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_scene.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
editor_ui_doodad.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
editor_ui_palette.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
editor_ui_toolbar.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
editor_ui.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
fps.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
guitest_scene.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
main_scene.go Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
menu_scene.go Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
play_scene.go Fix Actor Collision Checks Again 2020-01-02 22:05:49 -08:00
scene.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
shell.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00