doodle/docs
Noah 0e3a30e633 Fix Actor Collision Checks Again
* Recent collision update caused a regression where the player would get
  "stuck" while standing on top of a solid doodad, unable to walk left
  or right.
* When deciding if the actor is on top of a doodad, use the doodad's
  Hitbox (if available) instead of the bounding box. This fixes the
  upside-down trapdoor acting solid when landed on from the top, since
  its Hitbox Y coordinate is not the same as the top of its sprite.
* Cheats: when using the noclip cheat in Play Mode, you can hold down
  the Shift key while moving to only move one pixel at a time.
2020-01-02 22:05:49 -08:00
..
public Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
Doodad Ideas.md Add app version/update check to the Main Scene 2020-01-01 17:50:15 -08:00
Doodad Scripts.md Wallpapers and Bounded Levels 2018-10-27 22:35:06 -07:00
Grid Data Structure.md Check in updated docs before break 2018-08-22 10:01:02 -07:00
Milestones.md Clean up documentation 2019-06-25 18:58:48 -07:00
Release Modes.md Shareware Build Flags 2019-04-19 17:23:37 -07:00
Shell.md Fix Actor Collision Checks Again 2020-01-02 22:05:49 -08:00
UI Ideas.md Drag Doodads Onto Levels in Edit Mode 2018-10-20 16:03:59 -07:00