doodle/dev-assets/doodads
Noah Petherbridge f76ba6fbb7 WIP: MsgPack stubs, Level Filesystem Module
* Add some encoding/decoding functions for binary msgpack format for
  levels and doodads. Currently it writes msgpack files that can be
  decoded and printed by Python (mp2json.py) but it can't re-read from
  the binary format. For now, levels will continue to write in JSON
  format.
* Add filesystem abstraction functions to the balance/ package to search
  multiple paths to find Levels and Doodads, to make way for
  system-level doodads.
2019-05-06 12:41:46 -07:00
..
azulian WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00
buttons Script Timers, Multiple Doodad Frames 2019-04-18 18:15:05 -07:00
doors Script Timers, Multiple Doodad Frames 2019-04-18 18:15:05 -07:00
test Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
trapdoors Script Timers, Multiple Doodad Frames 2019-04-18 18:15:05 -07:00
build.sh Add Azulian doodad sprites and build script 2019-05-01 18:27:20 -07:00
mischievous.js Add JavaScript panic catcher to doodads 2019-04-18 22:02:59 -07:00
palette.json 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00