doodle/pkg/uix
Noah Petherbridge a73dec9f31 Doodad Animations Managed In-Engine
* Add animation support for Doodad actors (Play Mode) into the core
  engine, so that the Doodad script can register named animations and
  play them without managing all the details themselves.
  * Doodad API functions on Self: AddAnimation, PlayAnimation,
    StopAnimation, IsAnimating
* CLI: the `doodad convert` command will name each layer after the
  filename used as the input image.
* CLI: fix the `doodad convert` command creating duplicate Palette
  colors when converting a series of input images into a Doodad.
2019-05-06 15:30:43 -07:00
..
actor_animation.go Doodad Animations Managed In-Engine 2019-05-06 15:30:43 -07:00
actor.go Doodad Animations Managed In-Engine 2019-05-06 15:30:43 -07:00
canvas_actors.go Load Doodads from System Path as well as User Path 2019-05-06 13:35:08 -07:00
canvas_editable.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
canvas_present.go Play Mode: Fix Level Collision w/ Scrolling 2019-04-14 15:25:03 -07:00
canvas_scrolling.go Use Azulian doodad as player character instead of empty dummy 2019-05-01 18:30:30 -07:00
canvas_wallpaper.go Detect Collision Between Actors 2019-04-15 19:17:25 -07:00
canvas.go Doodad Animations Managed In-Engine 2019-05-06 15:30:43 -07:00
draw_modes.go Code Layout Refactor 2019-04-09 17:35:44 -07:00