Noah Petherbridge
a73dec9f31
* Add animation support for Doodad actors (Play Mode) into the core engine, so that the Doodad script can register named animations and play them without managing all the details themselves. * Doodad API functions on Self: AddAnimation, PlayAnimation, StopAnimation, IsAnimating * CLI: the `doodad convert` command will name each layer after the filename used as the input image. * CLI: fix the `doodad convert` command creating duplicate Palette colors when converting a series of input images into a Doodad. |
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.. | ||
blue-key.png | ||
blue1.png | ||
blue2.png | ||
electric-door.js | ||
electric1.png | ||
electric2.png | ||
electric3.png | ||
electric4.png | ||
green-key.png | ||
green1.png | ||
green2.png | ||
keys.js | ||
locked-door.js | ||
README.md | ||
red-key.png | ||
red1.png | ||
red2.png | ||
yellow-key.png | ||
yellow1.png | ||
yellow2.png |
Button Doodads
doodad convert -t "Red Door" red1.png red2.png red-door.doodad
doodad convert -t "Blue Door" blue1.png blue2.png blue-door.doodad
doodad convert -t "Green Door" green1.png green2.png green-door.doodad
doodad convert -t "Yellow Door" yellow1.png yellow2.png yellow-door.doodad
doodad convert -t "Red Key" red-key.png red-key.doodad
doodad convert -t "Blue Key" blue-key.png blue-key.doodad
doodad convert -t "Green Key" green-key.png green-key.doodad
doodad convert -t "Yellow Key" yellow-key.png yellow-key.doodad
doodad convert -t "Electric Door" electric{1,2,3,4}.png electric-door.doodad