doodle/dev-assets/doodads
Noah a73dec9f31 Doodad Animations Managed In-Engine
* Add animation support for Doodad actors (Play Mode) into the core
  engine, so that the Doodad script can register named animations and
  play them without managing all the details themselves.
  * Doodad API functions on Self: AddAnimation, PlayAnimation,
    StopAnimation, IsAnimating
* CLI: the `doodad convert` command will name each layer after the
  filename used as the input image.
* CLI: fix the `doodad convert` command creating duplicate Palette
  colors when converting a series of input images into a Doodad.
2019-05-06 15:30:43 -07:00
..
azulian WIP: MsgPack stubs, Level Filesystem Module 2019-05-06 12:41:46 -07:00
buttons Script Timers, Multiple Doodad Frames 2019-04-18 18:15:05 -07:00
doors Doodad Animations Managed In-Engine 2019-05-06 15:30:43 -07:00
test Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
trapdoors Doodad Animations Managed In-Engine 2019-05-06 15:30:43 -07:00
build.sh Doodad Animations Managed In-Engine 2019-05-06 15:30:43 -07:00
mischievous.js Add JavaScript panic catcher to doodads 2019-04-18 22:02:59 -07:00
palette.json 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00