doodle/pkg/wasm/ajax.go
Noah Petherbridge b17ca34de2 Bindata: Embedding Doodads and Levels (for WASM)
* Use `go-bindata` to embed built-in doodads and levels directly into
  the Doodle binary. `make bindata` produces the bindata source file.
* Add `FromJSON()` method to Levels and Doodads to load objects from
  JSON strings in memory (for bindata built-ins or WASM ajax requests)
* Update file loading functions to check the embedded bindata files.
  * pkg/config.go#EditFile:
    * Supports editing a level from bindata (TODO: remove this support)
    * If the "assets/levels/%(simple-name.level)" exists in bindata,
      edits that drawing.
    * No such support for editing built-in doodads.
    * WASM has no filesystem access to edit files except built-in
      levels (yet)
  * pkg/doodads#ListDoodads:
    * Prepends built-in doodads from bindata to the returned list.
    * WASM: no filesystem access so gets only the built-ins.
  * pkg/doodads#LoadFile:
    * Checks built-in bindata store first for doodad files.
    * WASM: tries an HTTP request if not found in bindata but can go no
      further if not found (no filesystem access)
  * pkg/filesystem#FindFile:
    * This function finds a level/doodad by checking all the places.
    * If the level or doodad exists in bindata built-in, always returns
      its system path like "assets/doodads/test.doodad"
    * WASM: always returns the built-in candidate path even if not found
      in bindata so that ajax GET can be attempted.
  * pkg/level#ListSystemLevels:
    * New function that lists the system level files, similar to the
      equivalent doodads function.
    * Prepends the bindata built-in level files.
    * WASM: only returns the built-ins (no filesystem support)
    * Desktop: also lists and returns the assets/levels/ directory.
  * pkg/level#LoadFile:
    * Like the doodads.LoadFile, tries from built-in bindata first, then
      ajax request (WASM) before accessing the filesystem (desktop)
* Menu Scene: TODO, list the built-in levels in the Load Level menu.
  This feature will soon go away when WASM gets its own storage for user
  levels (localStorage instead of filesystem)
2019-06-27 15:07:34 -07:00

45 lines
843 B
Go

package wasm
import (
"fmt"
"io/ioutil"
"net/http"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/shmem"
)
// HTTPGet fetches a path via ajax request.
func HTTPGet(filename string) ([]byte, error) {
// Already cached?
jsonData, ok := shmem.AjaxCache[filename]
if ok {
return jsonData, nil
}
// Fetch the URI.
resp, err := http.Get(filename)
if err != nil {
log.Error("http error: %s", err)
return nil, err
}
defer resp.Body.Close()
// Error?
if !(resp.StatusCode >= 200 && resp.StatusCode < 300) {
return nil, fmt.Errorf("failed to load URI %s: HTTP %d response",
filename,
resp.StatusCode,
)
}
// Parse and store the response in cache.
jsonData, err = ioutil.ReadAll(resp.Body)
if err != nil {
return nil, err
}
shmem.AjaxCache[filename] = jsonData
return jsonData, nil
}