doodle/pkg/shmem/globals.go

35 lines
848 B
Go

package shmem
import (
"fmt"
"git.kirsle.net/apps/doodle/lib/render"
)
// Shared globals for easy access throughout the app.
// Not an ideal place to keep things but *shrug*
var (
// Tick is incremented by the main game loop each frame.
Tick uint64
// Current render engine (i.e. SDL2 or HTML5 Canvas)
// The level.Chunk.ToBitmap() uses this to cache a texture image.
CurrentRenderEngine render.Engine
// Globally available Flash() function so we can emit text to the Doodle UI.
Flash func(string, ...interface{})
// Ajax file cache for WASM use.
AjaxCache map[string][]byte
)
func init() {
AjaxCache = map[string][]byte{}
// Default Flash function in case the app misconfigures it. Output to the
// console in an obvious way.
Flash = func(tmpl string, v ...interface{}) {
fmt.Printf("[shmem.Flash] "+tmpl+"\n", v...)
}
}