Noah Petherbridge
5d8c5510d8
* If the current edit tool is Actor or Link, use the new drawtool.Stroke object to draw visual lines connecting every pair of linked actors in the level. The lines are hidden during normal editing and gameplay and only appear when you're possibly manipulating your actors and links.
110 lines
2.6 KiB
Go
110 lines
2.6 KiB
Go
// Package scripting manages the JavaScript VMs for Doodad
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// scripts.
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package scripting
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import (
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"errors"
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"fmt"
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"time"
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"git.kirsle.net/apps/doodle/pkg/level"
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"git.kirsle.net/apps/doodle/pkg/log"
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)
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// Supervisor manages the JavaScript VMs for each doodad by its
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// unique ID.
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type Supervisor struct {
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scripts map[string]*VM
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// Global event handlers.
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onLevelExit func()
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}
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// NewSupervisor creates a new JavaScript Supervior.
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func NewSupervisor() *Supervisor {
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return &Supervisor{
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scripts: map[string]*VM{},
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}
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}
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// Loop the supervisor to invoke timer events in any running scripts.
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func (s *Supervisor) Loop() error {
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now := time.Now()
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for _, vm := range s.scripts {
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vm.TickTimer(now)
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}
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return nil
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}
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// InstallScripts loads scripts for all actors in the level.
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func (s *Supervisor) InstallScripts(level *level.Level) error {
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for _, actor := range level.Actors {
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if err := s.AddLevelScript(actor.ID()); err != nil {
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return err
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}
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}
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// Loop again to bridge channels together for linked VMs.
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for _, actor := range level.Actors {
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// Add linked actor IDs.
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if len(actor.Links) > 0 {
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// Bridge the links up.
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var thisVM = s.scripts[actor.ID()]
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for _, id := range actor.Links {
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// Assign this target actor's Inbound channel to the source
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// actor's array of Outbound channels.
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if _, ok := s.scripts[id]; !ok {
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log.Error("scripting.InstallScripts: actor %s is linked to %s but %s was not found",
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actor.ID(),
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id,
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id,
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)
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continue
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}
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thisVM.Outbound = append(thisVM.Outbound, s.scripts[id].Inbound)
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}
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}
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}
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return nil
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}
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// AddLevelScript adds a script to the supervisor with level hooks.
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func (s *Supervisor) AddLevelScript(id string) error {
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log.Debug("InstallScripts: load script from Actor %s", id)
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if _, ok := s.scripts[id]; ok {
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return fmt.Errorf("duplicate actor ID %s in level", id)
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}
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s.scripts[id] = NewVM(id)
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RegisterPublishHooks(s.scripts[id])
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RegisterEventHooks(s, s.scripts[id])
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if err := s.scripts[id].RegisterLevelHooks(); err != nil {
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return err
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}
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return nil
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}
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// To returns the VM for a named script.
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func (s *Supervisor) To(name string) *VM {
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if vm, ok := s.scripts[name]; ok {
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return vm
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}
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// TODO: put this log back in, but add PLAYER script so it doesn't spam
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// the console for missing PLAYER.
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// log.Error("scripting.Supervisor.To(%s): no such VM but returning blank VM",
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// name,
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// )
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return NewVM(name)
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}
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// GetVM returns a script VM from the supervisor.
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func (s *Supervisor) GetVM(name string) (*VM, error) {
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if vm, ok := s.scripts[name]; ok {
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return vm, nil
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}
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return nil, errors.New("not found")
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}
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