Noah Petherbridge
c5c85330de
* Refactor the event system in the WASM render engine to serialize the async JavaScript events into a channel, so that queued events are read off serially in the main loop similar to SDL. This fixes keyboard input issues, altho if you type really fast some input keys get lost.
7 lines
101 B
Go
7 lines
101 B
Go
package balance
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var (
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// Disable chunk texture caching (SLOW!)
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DisableChunkTextureCache = false
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)
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