Noah Petherbridge
c8620f871e
* Add new pkg/drawtool with utilities to abstract away drawing actions into Strokes and track undo/redo History for them. * The freehand Pencil tool in EditorMode has been refactored to create a Stroke of Shape=Freehand and queue up its world pixels there instead of directly modifying the level chunker in real time. When the mouse button is released, the freehand Stroke is committed to the level chunker and added to the UndoHistory. * UndoHistory is (temporarily) stored with the level.Level so it can survive trips to PlayScene and back, but is not stored as JSON on disk. * Ctrl-Z and Ctrl-Y in EditorMode for undo and redo, respectively.
37 lines
714 B
Go
37 lines
714 B
Go
package balance
|
|
|
|
// Numbers.
|
|
var (
|
|
// Window dimensions.
|
|
Width = 1024
|
|
Height = 768
|
|
|
|
// Speed to scroll a canvas with arrow keys in Edit Mode.
|
|
CanvasScrollSpeed int32 = 8
|
|
|
|
// Window scrolling behavior in Play Mode.
|
|
ScrollboxHoz = 256 // horizontal px from window border to start scrol
|
|
ScrollboxVert = 128
|
|
ScrollMaxVelocity = 8 // 24
|
|
|
|
// Player speeds
|
|
PlayerMaxVelocity = 8
|
|
PlayerAcceleration = 2
|
|
Gravity = 2
|
|
|
|
// Default chunk size for canvases.
|
|
ChunkSize = 128
|
|
|
|
// Default size for a new Doodad.
|
|
DoodadSize = 100
|
|
|
|
// Size of Undo/Redo history for map editor.
|
|
UndoHistory = 20
|
|
)
|
|
|
|
// Edit Mode Values
|
|
var (
|
|
// Number of Doodads per row in the palette.
|
|
UIDoodadsPerRow = 2
|
|
)
|