doodle/pkg/uix
Noah Petherbridge a43e45fad0 Level Collision and Scrolling Fixes
* Fix the level collision bug that allowed clipping thru a ceiling while
  climbing up a wall.
* Fix the scrolling behavior to keep the character on-screen no matter
  how fast the character is moving, especially downwards.
* Increase player speed and gravity.
* New cheat: "ghost mode" disables clipping for the player character.
* Mark an actor as "grounded" if they fall and are stopped by the lower
  level border, so they may jump again.
2020-01-02 20:23:27 -08:00
..
actor_animation.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
actor_collision.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
actor_events.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
actor.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
canvas_actors.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
canvas_cursor.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_editable.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
canvas_link_tool.go Editor Mode: Line Tool and Rectangle Tool 2019-07-03 17:19:25 -07:00
canvas_present.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_scrolling.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
canvas_strokes.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
canvas_wallpaper.go Level Collision and Scrolling Fixes 2020-01-02 20:23:27 -08:00
canvas.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00