doodle/docs/Shell.md
Noah Petherbridge a43e45fad0 Level Collision and Scrolling Fixes
* Fix the level collision bug that allowed clipping thru a ceiling while
  climbing up a wall.
* Fix the scrolling behavior to keep the character on-screen no matter
  how fast the character is moving, especially downwards.
* Increase player speed and gravity.
* New cheat: "ghost mode" disables clipping for the player character.
* Mark an actor as "grounded" if they fall and are stopped by the lower
  level border, so they may jump again.
2020-01-02 20:23:27 -08:00

1.9 KiB

Developer Console

Cheats

  • unleash the beast - disable frame rate throttling.
  • don't edit and drive - enable editing while playing a level.
  • scroll scroll scroll your boat - enable scrolling the level with arrow keys while playing a level.
  • import antigravity - during Play Mode, disables gravity for the player character and allows free movement in all directions with the arrow keys. Enter the cheat again to restore gravity to normal.
  • ghost mode - during Play Mode, toggles noclip for the player character.

Bool Props

Some boolean switches can be toggled in the command shell.

Usage: boolProp <name> <value>

The value is truthy if its first character is the letter T or the number 1. All other values are false. Examples: True, true, T, t, 1.

  • Debug or D: toggle debug mode within the app.
  • DebugOverlay or DO: toggle the debug text overlay.
  • DebugCollision or DC: toggle collision hitbox lines.

Interesting Tricks

Editable Map While Playing

In Play Mode run the command:

Command Effect
$ d.Scene.Drawing().Editable = true Can click and drag new pixels onto the level while playing it.
$ d.Scene.Drawing().Scrollable = true Arrow keys scroll the map, like in editor mode.
$ d.Scene.Drawing().NoLimitScroll = true Allow map to scroll beyond bounded limits.

The equivalent Canvas in the Edit Mode is at d.Scene.UI.Canvas

Edit Out-of-Bounds in Editor Mode

In Edit Mode run the command:

$ d.Scene.UI.Canvas.NoLimitScroll = true

and you can scroll the map freely outside of the normal scroll boundaries. For example, to see/edit pixels outside the top-left edges of bounded levels.