Noah Petherbridge
2b42a072a0
* All private Doodle source code into the pkg/ folder. * Potentially public code into the lib/ folder. * Centralize the logger into a subpackage.
42 lines
1.7 KiB
Markdown
42 lines
1.7 KiB
Markdown
# balance
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Constants and settings for the Doodle app.
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## Environment Variables
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Some runtime settings can be configured in the environment. Here they are
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with their default values.
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Most colors work with alpha channels; just provide an 8 hex character code,
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like `#FF00FF99` for 153 ($99) on the alpha channel.
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* Application Windw Size (ints):
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* `DOODLE_W=1024`
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* `DOODLE_H=768`
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* Shell settings:
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* `D_SHELL_BG=#001428C8`: shell background color.
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* `D_SHELL_FG=#0099FF`: shell text color.
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* `D_SHELL_PC=#FFFFFF`: shell prompt color.
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* `D_SHELL_LN=8`: shell history line count (how tall the shell is in lines)
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* `D_SHELL_FS=16`: font size for both the shell and on-screen flashed
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messages.
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* Debug Colors and Hitboxes (default invisible=off):
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* `DOODLE_DEBUG_ALL=false`: turn on all debug colors and hitboxes to their
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default colors and settings.
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* `DEBUG_CHUNK_COLOR=#FFFFFF`: background color when caching a
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chunk to bitmap. Helps visualize where the chunks and caching
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are happening.
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* `DEBUG_CANVAS_BORDER`: draw a border color around every uix.Canvas
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widget. This effectively draws the bounds of every Doodad drawn on top
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of a level or inside a button and the bounds of the level space itself.
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* `DEBUG_CANVAS_LABEL=false`: draw a label in the corner of every Canvas
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with details about the Canvas.
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* Tuning constants (may not be available in production builds):
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* `D_SCROLL_SPEED=8`: Canvas scroll speed when using the keyboard arrows
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in the Editor Mode, in pixels per tick.
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* `D_DOODAD_SIZE=100`: Default size when creating a new Doodad.
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Development booleans for unit tests (set to any non-empty value):
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* `T_WALLPAPER_PNG` for pkg/wallpaper to output PNG images.
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