Noah Petherbridge
81cb3bd617
* Improve the `doodad convert` command to convert a series of input images into multiple Frames of a Doodad: `doodad convert frame1.png frame2.png frameN.png output.doodad` * Add the initial round of dev-asset sprites for the default Doodads: * Button, Button-TypeB and Sticky Button * Red, Blue, Green and Yellow Locked Doors and Keys * Electric Door * Trapdoor Down * Add dev-assets/palette.json that defines our default doodad color palette. Eventually the JSON will be used by the `doodad` tool to give the layers meaningful names. |
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.. | ||
actors.go | ||
base_test.go | ||
chunk_map.go | ||
chunk_test.go | ||
chunk.go | ||
chunker_test.go | ||
chunker.go | ||
filesystem.go | ||
json.go | ||
page_type.go | ||
palette.go | ||
swatch.go | ||
types.go |