doodle/pkg/level
Noah Petherbridge 81cb3bd617 1st Round of Doodad Sprites + Improve Doodad Tool
* Improve the `doodad convert` command to convert a series of input
  images into multiple Frames of a Doodad:
  `doodad convert frame1.png frame2.png frameN.png output.doodad`
* Add the initial round of dev-asset sprites for the default Doodads:
  * Button, Button-TypeB and Sticky Button
  * Red, Blue, Green and Yellow Locked Doors and Keys
  * Electric Door
  * Trapdoor Down
* Add dev-assets/palette.json that defines our default doodad color
  palette. Eventually the JSON will be used by the `doodad` tool to give
  the layers meaningful names.
2019-04-17 00:02:41 -07:00
..
actors.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
base_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunk_map.go 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
chunk_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunk.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunker_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
chunker.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
json.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
page_type.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
palette.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
swatch.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
types.go Code Layout Refactor 2019-04-09 17:35:44 -07:00