doodle/pkg
Noah Petherbridge 81cb3bd617 1st Round of Doodad Sprites + Improve Doodad Tool
* Improve the `doodad convert` command to convert a series of input
  images into multiple Frames of a Doodad:
  `doodad convert frame1.png frame2.png frameN.png output.doodad`
* Add the initial round of dev-asset sprites for the default Doodads:
  * Button, Button-TypeB and Sticky Button
  * Red, Blue, Green and Yellow Locked Doors and Keys
  * Electric Door
  * Trapdoor Down
* Add dev-assets/palette.json that defines our default doodad color
  palette. Eventually the JSON will be used by the `doodad` tool to give
  the layers meaningful names.
2019-04-17 00:02:41 -07:00
..
balance Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
collision Unit Tests for Collision Detection 2019-04-15 20:19:52 -07:00
doodads Detect Collision Between Actors 2019-04-15 19:17:25 -07:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
level 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
log Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
scripting Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
uix Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
userdir Drag Doodads Onto Levels in Edit Mode 2018-10-20 16:03:59 -07:00
wallpaper Code Layout Refactor 2019-04-09 17:35:44 -07:00
commands.go Improvements to the Debug Overlay Feature 2019-04-09 18:28:08 -07:00
config.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
doodle.go Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_scene.go Play Mode: Fix Level Collision w/ Scrolling 2019-04-14 15:25:03 -07:00
editor_ui_doodad.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui_palette.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_ui.go Fix the Save As and Open menu buttons in Edit Mode 2019-04-15 23:22:38 -07:00
fps.go Detect Collision Between Actors 2019-04-15 19:17:25 -07:00
guitest_scene.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
main_scene.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
play_scene.go Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
scene.go Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
shell.go Code Layout Refactor 2019-04-09 17:35:44 -07:00