doodle/pkg/uix
Noah Petherbridge 810ba193d9 Doodads: Electric Trapdoor and Resettable Box
* New doodad: Electric Trapdoor. It is a horizontal version of the
  Electric Door. Opens while powered by a button or a switch and closes
  when it loses power.
* The Box doodad will reset to its original location if it receives a
  power signal from a linked Button or Switch. So for box pushing
  puzzles you can add a reset button in case the boxes get stuck.
* Refactored the Doodad build scripts into many Makefiles for easier
  iteration (don't need to compile ALL doodads to test one).

Updates to the JavaScript API for doodads:

* Self.MoveTo(Point) is now available to set the actor's position in
  world coordinates.
2021-08-08 20:10:42 -07:00
..
actor_animation.go Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
actor_collision.go Decouple gravity from player velocities 2021-06-02 22:18:25 -07:00
actor_events.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
actor.go Doodads: Small Key Door + Bigger Crumbly Floor 2021-01-03 17:06:33 -08:00
canvas_actors.go Updater: Better SemVer version checks for updates 2021-07-11 14:09:18 -07:00
canvas_cursor.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_editable.go Progress on the Zoom In/Out Feature 2021-07-11 21:54:28 -07:00
canvas_link_tool.go Doodads: Use Key and Working Warp Doors 2021-01-03 15:19:21 -08:00
canvas_present.go Shift to scroll slowly + Doodads on Q 2021-07-13 18:04:25 -07:00
canvas_scrolling.go Shift to scroll slowly + Doodads on Q 2021-07-13 18:04:25 -07:00
canvas_strokes.go Brush Pattern Textures 2021-06-09 22:36:32 -07:00
canvas_wallpaper.go Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00
canvas_zoom.go Zoom In/Out Feature: WorldIndexAt Fixed 2021-07-13 18:04:25 -07:00
canvas.go Stabilize Load Screen by Deferring SDL2 Calls 2021-07-19 17:14:00 -07:00
scripting.go Doodads: Electric Trapdoor and Resettable Box 2021-08-08 20:10:42 -07:00