Noah Petherbridge
7d15651ff6
* New script API method: Self.CameraFollowMe() to draw camera focus toward your doodad (it sets the Canvas.FollowActor target.) * The camera will go back to following the player on any action inputs (arrow keys, jump, use, etc.); if the player is constantly on the move the camera stays on him even if another actor is trying to take the focus. * The first few ticks of Play Mode the player character is always followed, to allow for Anvils to settle into place without taking the focus. * Canvas FollowActor: if the actor is 4 times the max scroll speed away, allow scrolling in greater leaps of 4 times the max scroll speed. New and Changed Doodads * Anvils will take the camera focus while they are falling. * New doodad: "Look At Me" - a 'camera region' technical doodad. Link it to any power source such as a Button - when this doodad receives power it will take the camera focus for a few frames. Use it to highlight a door that opened far off screen by linking the Button to both an Electric Door and a "Look At Me" near the door. |
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.. | ||
boolprops.go | ||
cheats.go | ||
debug.go | ||
feature_flags.go | ||
flag_free.go | ||
flag_paid.go | ||
fonts.go | ||
numbers.go | ||
README.md | ||
runtime.go | ||
shell.go | ||
theme.go | ||
workarounds.go |
balance
Constants and settings for the Doodle app.
Environment Variables
Some runtime settings can be configured in the environment. Here they are with their default values.
Most colors work with alpha channels; just provide an 8 hex character code,
like #FF00FF99
for 153 ($99) on the alpha channel.
- Application Windw Size (ints):
DOODLE_W=1024
DOODLE_H=768
- Shell settings:
D_SHELL_BG=#001428C8
: shell background color.D_SHELL_FG=#0099FF
: shell text color.D_SHELL_PC=#FFFFFF
: shell prompt color.D_SHELL_LN=8
: shell history line count (how tall the shell is in lines)D_SHELL_FS=16
: font size for both the shell and on-screen flashed messages.
- Debug Colors and Hitboxes (default invisible=off):
DOODLE_DEBUG_ALL=false
: turn on all debug colors and hitboxes to their default colors and settings.DEBUG_CHUNK_COLOR=#FFFFFF
: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening.DEBUG_CANVAS_BORDER
: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself.DEBUG_CANVAS_LABEL=false
: draw a label in the corner of every Canvas with details about the Canvas.
- Tuning constants (may not be available in production builds):
D_SCROLL_SPEED=8
: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick.D_DOODAD_SIZE=100
: Default size when creating a new Doodad.
Development booleans for unit tests (set to any non-empty value):
T_WALLPAPER_PNG
for pkg/wallpaper to output PNG images.