doodle/pkg/uix
Noah 7b3aec0fef Fix Two-State Blocks & Collision Detection
* Two-state Buttons now also subscribe to the state change message, so
  other on/off buttons in the same level update to match the state of
  the button that was hit.
* Add lock mutexes around the scripting engine to protect from
  concurrent event handlers.
2020-01-02 17:58:22 -08:00
..
actor.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
actor_animation.go Mobile Enemy Doodad Test 2019-05-06 16:30:45 -07:00
actor_collision.go Fix Two-State Blocks & Collision Detection 2020-01-02 17:58:22 -08:00
actor_events.go Cut lib/render into its own package, change all imports 2019-12-22 18:21:58 -08:00
canvas.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_actors.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
canvas_cursor.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_editable.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
canvas_link_tool.go Editor Mode: Line Tool and Rectangle Tool 2019-07-03 17:19:25 -07:00
canvas_present.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_scrolling.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00
canvas_strokes.go Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
canvas_wallpaper.go Change types int32 -> int per upstream render and ui library 2019-12-27 19:16:34 -08:00