Noah Petherbridge
79996ccd34
* Overhaul the clunky old alpha Edit Level/Doodad menu with a modernized version featuring the new ListBox widget. * The new level loader is a Window that can be spawned from anywhere instead of on a dedicated MenuScene. Updates to doodad scripts: * Actor.IsOnScreen() checks whether an actor's visual sprite box is on-screen in the level viewport. `Self.IsOnScreen()` will check for the current actor. Other changes * PlaySound() to deduplicate the same sound effect from playing at once. |
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magic-form | ||
actor_animation.go | ||
actor_collision.go | ||
actor_events.go | ||
actor.go | ||
canvas_actors.go | ||
canvas_cursor.go | ||
canvas_debug.go | ||
canvas_editable.go | ||
canvas_link_tool.go | ||
canvas_memory.go | ||
canvas_present.go | ||
canvas_scrolling.go | ||
canvas_strokes.go | ||
canvas_wallpaper.go | ||
canvas_zoom.go | ||
canvas.go | ||
crosshair.go | ||
scripting.go |