doodle/pkg/balance/cheats.go
Noah Petherbridge 1205dc2cd3 Invulnerable Anvil and other fixes
* Add methods `Invulnerable() bool` and `SetInvulnerable(bool)` to the
  Actor API accessible in JavaScript (e.g. `Self.SetInvulnerable(true)`)
* The Anvil is invulnerable - when played as, it can crush other mobs by
  jumping on them but is not defeated by those mobs at the same time.
* Anvils don't destroy invulnerable mobs, such as other Anvils.
* Bugfix: the Electric Door is considered to be opened from the first
  frame of animation when the door begins opening, and remains opened
  until the final frame of animation when it is closing.
* New cheat code: `megaton weight` to play as the Anvil by default.
2022-02-20 11:48:36 -08:00

35 lines
1.2 KiB
Go

package balance
// Store a copy of the PlayerCharacterDoodad original value.
var playerCharacterDefault string
func init() {
playerCharacterDefault = PlayerCharacterDoodad
}
// IsPlayerCharacterDefault returns whether the balance.PlayerCharacterDoodad
// has been modified at runtime away from its built-in default. This is a cheat
// detection method: high scores could be tainted if you `fly like a bird` right
// to the exit in a couple of seconds.
func IsPlayerCharacterDefault() bool {
return PlayerCharacterDoodad == playerCharacterDefault
}
// The game's cheat codes
var (
CheatUncapFPS = "unleash the beast"
CheatEditDuringPlay = "don't edit and drive"
CheatScrollDuringPlay = "scroll scroll scroll your boat"
CheatAntigravity = "import antigravity"
CheatNoclip = "ghost mode"
CheatShowAllActors = "show all actors"
CheatGiveKeys = "give all keys"
CheatDropItems = "drop all items"
CheatPlayAsBird = "fly like a bird"
CheatPlayAsBoy = "pinocchio"
CheatPlayAsAzuBlue = "the cell"
CheatPlayAsThief = "play as thief"
CheatPlayAsAnvil = "megaton weight"
CheatGodMode = "god mode"
)