doodle/Debug Notes.md
Noah Petherbridge 41e1838549 Add JS + History to Shell, Add Main Scene
* The shell now supports an "eval" command, or "$" for short.
  * Runs it in an Otto JavaScript VM.
  * Some global variables are available, like `d` is the Doodle object
    itself, `log`, `RGBA()` and `Point()`
* The shell supports paging through input history using the arrow keys.
* Added an initial Main Scene
2018-07-25 19:38:54 -07:00

924 B

Debug Notes

Entering Debug Mode

Command line argument:

% doodle -debug

# running the dev build uses debug mode by default
% make run

In the developer console:

> boolProp Debug true
> boolProp D true

Debug Options

The boolProp command can also be used to toggle on and off different debug options while the game is running.

DebugOverlay
DO
  Toggles the main debug text overlay with FPS counter.

DebugCollision
DC
  Toggles the collision detection bounding box lines.

JavaScript Shell

The developer console can parse JavaScript commands for more access to the game's internal objects.

The following global variables are available to the shell:

  • d is the master Doodle struct.
  • log is the master logger object for logging messages to the terminal.
  • RGBA() is the render.RGBA() function for creating a Color value.
  • Point(x, y) to create a render.Point