Noah Petherbridge
fc736abd5f
Adds several new doodads to the game and 5 new wallpapers (parchment paper in blue, green, red, white and yellow). New doodads: * Crusher: A purple block-headed mob wearing an iron helmet. It tries to crush the player when you get underneath. Its flat helmet can be ridden on like an elevator back up. * Snake: A green stationary mob that always faces toward the player. If the player is nearby and jumps, the Snake will jump too and hope to catch the player in mid-air. * Gems and Totems: A new key & lock collectible. Gems have quantity so you can collect multiple, and place them into matching Totems. A Totem gives off a power signal when its gem is placed and all other Totems it is linked to have also been activated. A single Totem may link to an Electric Door and require only one gem to open it, or it can link to other Totems and they all require gems before the power signal is sent out. |
||
---|---|---|
.. | ||
boolprops.go | ||
cheats.go | ||
debug.go | ||
feature_flags.go | ||
flag_free.go | ||
flag_paid.go | ||
fonts.go | ||
numbers.go | ||
README.md | ||
runtime.go | ||
shell.go | ||
theme.go | ||
workarounds.go |
balance
Constants and settings for the Doodle app.
Environment Variables
Some runtime settings can be configured in the environment. Here they are with their default values.
Most colors work with alpha channels; just provide an 8 hex character code,
like #FF00FF99
for 153 ($99) on the alpha channel.
- Application Windw Size (ints):
DOODLE_W=1024
DOODLE_H=768
- Shell settings:
D_SHELL_BG=#001428C8
: shell background color.D_SHELL_FG=#0099FF
: shell text color.D_SHELL_PC=#FFFFFF
: shell prompt color.D_SHELL_LN=8
: shell history line count (how tall the shell is in lines)D_SHELL_FS=16
: font size for both the shell and on-screen flashed messages.
- Debug Colors and Hitboxes (default invisible=off):
DOODLE_DEBUG_ALL=false
: turn on all debug colors and hitboxes to their default colors and settings.DEBUG_CHUNK_COLOR=#FFFFFF
: background color when caching a chunk to bitmap. Helps visualize where the chunks and caching are happening.DEBUG_CANVAS_BORDER
: draw a border color around every uix.Canvas widget. This effectively draws the bounds of every Doodad drawn on top of a level or inside a button and the bounds of the level space itself.DEBUG_CANVAS_LABEL=false
: draw a label in the corner of every Canvas with details about the Canvas.
- Tuning constants (may not be available in production builds):
D_SCROLL_SPEED=8
: Canvas scroll speed when using the keyboard arrows in the Editor Mode, in pixels per tick.D_DOODAD_SIZE=100
: Default size when creating a new Doodad.
Development booleans for unit tests (set to any non-empty value):
T_WALLPAPER_PNG
for pkg/wallpaper to output PNG images.